"Computer science, like astronomy, is done mainly at night."
David Luebke
Assistant Professor of Computer Science
Department of Computer Science
School of Engineering and Applied Science
University of Virginia
151 Engineer's Way, P.O. Box 400740
Charlottesville, Virginia 22904-4740 Phone: (434) 924-1021
Fax: (434) 982-2214
Email: luebke@cs.virginia.edu
Office: 219 Olsson Hall, UVa
Home page of David Luebke
Areas of Interest
Computer graphics
Biographical Sketch
avid Luebke received his Ph.D. in Computer Science
from the University of North Carolina
in 1998. He joined the University of
Virginia faculty in fall 1998 as an Assistant Professor. Dave
received the UVA ACM Undergraduate Teaching Award in 1998, the UVA
Faculty Senate Teaching Initiative Award in 1999, the UVA University
Teaching Fellowship in 2000, UVA Teaching + Technology Initiative
Fellowship in 2001, the Department of Energy Early Career PI Award in
2002, the National Science Foundation CAREER Award in 2001, and the ACM
SIGGRAPH Test of Time Award in 2005.
Research
uebke's research focuses on the field of computer
graphics, especially the problem of rendering very complex scenes at
interactive rates. Though graphics hardware continues to improve, the
complexity of the scenes we would like to render seems to grow even
faster. Software techniques such as polygonal simplification and
occlusion culling help reduce the complexity to manageable levels.
Luebke's work has centered on dynamic and view-dependent approaches to
these techniques. The driving application for this work has been
massive model rendering, the interactive walkthrough and
inspection of extremely complex CAD models such as buildings,
submarines, satellites, and power plants. A topic of great interest to
government and industry, the graphics, database, and memory management
challenges of rendering massive CAD models provide an exciting
real-world research problem.
Selected Publications
- Level of Detail for 3D Graphics, David Luebke, Martin Reddy, Jonathan
Cohen, Amitabh Varshney, Benjamin Watson, and Robert
Huebner. Morgan-Kaufmann Publishers, San Francisco, July 2002.
- The Ultimate Display: Where Will All The Pixels Come From?, Ben Watson and David Luebke, IEEE
Computer 38(8), August 2005.
- All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering, Rui Wang, John
Tran, and David Luebke, ACM Transactions on Graphics 24(3) (SIGGRAPH
2005), August 2005, Los Angeles, CA.
- View-Dependent Particles for Interactive Non-Photorealistic Rendering, Derek Cornish, Andrea Rowan, and David Luebke,
Proceedings of Graphics Interface 2001, June 2001.
- A Developer's Survey of Polygonal Simplification Algorithms, David Luebke, IEEE Computer Graphics and
Applications, May 2001, pp. 24-35.
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