There is a time for some things, and a time for all things;
a time for great things, and a time for small things. ...
-- Miguel de Cervantes, Don Quixote
1.3 Requirements for Effective MRM
2.1.1 Multi-Resolution Graphical Modelling
2.1.2 Hierarchical Autonomous Agents
2.1.5 Abstract Data Types and Object Inheritance
2.1.6 Views in Databases and Integrated Environments
2.1.7 Nested Climate Modelling
2.1.8 Integrated Molecular Modelling
2.1.9 Multi-Level Computer Games
2.1.10 Battlefield Simulations
2.1.11 MRM Applications Summary
2.2.2 Aggregation-Disaggregation
2.2.2.2 Partial Disaggregation
2.2.3 Variable Resolution Modelling
2.3 Maintaining Consistency among Concurrent Representations
3.3.1 Cross-model Relationships
Chapter 4 Fundamental Observations
4.1 Problems with Aggregation-Disaggregation
4.1.6 Cross-Level Interactions
4.1.7 Summary of Problems with Aggregation-Disaggregation
4.2.1 Fundamental Observation 1
4.2.2 Fundamental Observation 2
4.2.3 Fundamental Observation 3
4.2.4 Fundamental Observation 4
Chapter 5 Multiple Representation Entities
5.4.2 Resolving Concurrent Interactions
5.4.3 Storing Attributes in a Core
5.4.4 Comparing against Alternative Approaches
5.4.4.1 Comparing against aggregation-disaggregation
5.4.4.2 Comparing against selective viewing
Chapter 6 Consistency Enforcers
6.1 Constructing an Attribute Dependency Graph
6.1.1 Assigning Nodes to Attributes
6.1.2 Assigning Arcs to Dependencies
6.1.3 Assigning Semantics to Dependencies
6.1.3.1 Cumulative and Distributive Dependencies
6.1.3.2 Interaction and Modelling Dependencies
6.1.3.3 Selecting Dependencies
6.1.3.4 Properties of Dependency Classes
6.1.3.5 Examples of Dependency Classes
6.1.4 Summary of Attribute Dependency Graphs
6.2 Selecting Mapping Functions
6.3.1 Algorithm for Traversing an ADG
6.4 Possible Implementations of a Consistency Enforcer
Chapter 7 Interaction Resolvers
7.4 Switches -- A Simple System
7.4.3 Dependent Concurrent Interactions
7.5 A Taxonomy of Interactions
7.5.1 Properties of a Taxonomy of Interactions
7.5.2 Interaction Characteristics and Classes
7.5.2.3 Combining Characteristics
7.5.4 Resolving Effects of Concurrent Interactions
7.5.5 Policies for Resolving Effects of Interactions
7.6 Constructing an Interaction Resolver
Chapter 8 Applying
UNIFY
: A Process
8.1 Guidelines for MRM Designers
8.2 Using
UNIFY
with a Specification Methodology
9.1 Evaluating
UNIFY
in terms of MRM Requirements
9.1.1 Multi-Representation Interaction
9.1.2 Multi-Representation Consistency
9.1.3.6 Summary of Cost-Effectiveness
9.1.4 Summary of Evaluation in Terms of MRM Requirements
9.2 Applying
UNIFY
to Existing Models
Appendix A Examples of Multiple Representations
Appendix B Joint Task Force Prototype
Appendix C Joint Precision Strike Demonstration
Appendix D Real-time Platform Reference