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Selected Projects

Nature Demo

A realtime rendering demo of a lake and a hilly meadows. This has largely been a hobby project I work on in my spare time, though portions of the codebase were developed for a realtime rendering class. Demonstrates Shader Model 3.0 capabilities.

Bumper Tanks

This is a multi-player bumper cars game I am working on. It is still in active development, so there are a lot of rough edges

Texture Segmentation on Graphics Hardware

This is a general purpose computation on graphics processing units (GPGPU) project that I worked on. The goal was to speed up a CPU implementation of an image processing/machine vision algorithm, texture segmentation, by 1-2 orders of magnitude by implementing it on a GPU. I succeeded.

Torque Game Engine Projects

Here are projects that I worked on while playing around with Torque Game Engine

Classifying Human Motion in Virtual Environments

A Data Mining class project in which I modded Quake II to track the position and orientation of the player over time and learn to classify different motions that the player makes using support vector machines. Quake II is copyright ID Software.