Dale Beermann
University of Virginia
Graduate Research Assistant
beermann@cs.virginia.edu

There's a picture of me and my brothers to the left, I'm the one in the middle (my not so little brother Bret on the left, Brian on the right).

Personal    Projects    Research    Papers    Presentations

My Resume    


The paper that grew out of my Master's project, Scalable, Robust Visualization of Very Large Trees, was accepted to EuroVis 2005. Thanks goes out to Tamara Munzner who co-advised and spent a ton of time on the phone with me.

Personal

My brother and I have finally launched our side project, MyOutdoors.net. The site is designed to allow the outdoors community to more effectively communicate information among one another. We're pretty excited about it, check it out if you get a chance.

I am currently working at Imago Scientific Instruments in Madison, WI as an Applications Software Developer. My last position was at Emageon Inc. as a software engineer and Volume Rendering team lead.

I finished up here at the University of Virginia with a Master's of Science in Computer Science in May 2004. I was a member of the Graphics Group during my stay, my advisor was Greg Humphreys.

I graduated from the University of Wisconsin-Madison in 2002 with a BS in Computer Science.

Projects

Here are some interesting projects I am or have been working on:

TJC - Accepted to EuroVis2005 for publication. Continuing work on the TreeJuxtaposer project. General work
involves improving data structures and algorithms, allowing visualization of trees up to 15 million nodes.

Remote Rendering - Computer Graphics as a Remote Service. Check out the movie.

Subsurface Scattering in a lavalamp - We placed second in the Fall 2003 rendering
competition. Check out Rui's first place submission.

An OpenGL-based Frameless Rendering Simulator using Chromium - For a realtime ray
tracing seminar.

Graphics Hardware Benchmarking - Assignment for Big Data in Computer Graphics seminar.

Research

Last year I worked on a distributed event system for Chromium called CRUT, the Cluster Rendering Utility Toolkit. The event system has been included in Chromium since version 1.1. It's one component in what will eventually be a system capable of cluster-based remote rendering.

I have also completed a white paper describing the complete remote rendering system in detail. You can get the white paper in PDF or PS formats.

My Master's project, Scalable, Robust Visualization of Very Large Trees, was a better architecture for rendering very large trees (almost 15 million nodes) in a scalable, robust manner. The work was originally started by Tamara Munzner as TreeJuxtaposer. My work identified key problems and limitations with the old software and inceased the size of trees that could be handled from 750,000 up to 15 million. This work will appear at Eurovis 2005.

Papers

Beermann, Dale, Munzner, Tamara, and Humphreys, Greg. Scalable, Robust Visualization of Very Large Trees. In Proc. EuroVis 2005, p ages 37-44, 2005.

Beermann, Dale, Humphreys, Greg. Visual Computing in the Future: Computer Graphics as a Remote Service. June 2003. University of Virginia Technical Report CS-2003-16.

Presentations

Beermann, Dale. Remote Rendering using Comodity-based Clusters. IEEE VR workshop on Commodity Clusters for Virtual Reality. March 2003.

Beermann, Dale. Event Distribution and Image Delivery for Remote Cluster-based Visualization. IEEE Visualization Workshop on Parallel Visualization and Graphics. October 2003.