1   import java.awt.*;
2   import java.awt.event.*;
3   import java.applet.*;
4   import java.awt.geom.*;
5   import java.util.*;
6   
7   /**
8    * Simple event to let Game know there was a loss.
9    * 
10   * @see Game
11   * @see Battle
12   * @version 1.23
13   * @author Matt, Sam
14   */
15  public class GameOverEvent extends AWTEvent 
16  {
17      /**
18       * The UID
19      */
20      public static final int GAME_OVER = RESERVED_ID_MAX + 11;   // Make sure no conflicts with normal AWT components
21  
22      /**
23       * Simple Constructor
24       * 
25       * @param source the Battle
26       * @param id the ID
27       * @see Battle
28       */
29      GameOverEvent(Battle source, int id)
30      {
31          super( source, id );
32      }
33  }