=========== 990509.2300 =========== 1MUIN ----- >> In question 1MUIN, should the (correctly) actually be (incorrectly)? >> It seems that if the correct method is bound we shouldn't be suggesting >> a change to prevent this correct binding. I mean that the binding is correct with respect to the language's semantics. The question is about how this binding would occur (by what rules) and about ensuring that the binding is instead to the "Me" the user would naturally intend. 1REGA ----- >> Question 1REGA states that are objectives are low cost, localized cost, >> and distributed cost. Can you clarify what you mean by localized and >> distributed. It seems that these two objectives are conflicting. They're not conflicting. Localized cost is as we learned it this semester: you incur the cost when you use the feature. Distributed cost suggests the cost is distributed relatively uniformly to the points where the feature is used. =========== 990510.1445 =========== 1TOON ----- > I'm a little unclear about what type of idea you are looking for in > this question. I guess, how general a problem you are looking for us to > address. Below I classify 3 basic categories for an answer to fall in from > most specific to most general. > > 1) Something specific that Toon-talk cannot do that C++ or Java can do. For > example, Toon Talk does not do division but I doubt that type of thing is > what you are looking for. > > 2) By choosing C++/Java are you implying that you want something that the > object oriented model does that is difficult/impossible in Toon-talk like > languages. > > 3)Are you choosing C++/Java as general text based languages and you are > looking for something general text based languages can do that Toon-talk > type languages cannot. > I had an answer from your #2 or #3 in mind when I asked the question. I continue to believe either would be fine. I agree that #1 is too easy, and it is *not* what I had in mind. This question is about the difficulty of programming in true visual languages. Make the case.