| Time: |
3:30-4:45 PM, Tuesdays and Thursdays |
| Place: |
Olsson conference room #228E |
| Instructor: |
David Luebke (Olsson #219), luebke@cs.virginia.edu |
| Format: |
Seminar, with a project. No tests. Two small programs. |
| Project: |
Can take one of three forms:
-
A survey paper examining in depth one of the graphics topics we touch on
-
An implementation project coding up ideas from one of the papers we read
-
A research project attempting to extend or combine ideas from the papers
we read
|
| Prereqs: |
CS Graduate student or consent of instructor. Also:
-
Basic linear algebra helpful, not required
-
Good programming skills important
-
As the seminar is intended to be a broad survey rather than an in-depth
study, previous computer graphics background will be helpful but is not
required
|
| Description: |
This seminar will survey the state of the art in computer graphics
research. Beginning with background topics such as graphics hardware
& the rendering pipeline, the bulk of the course will consist of reading
and discussing recent and landmark papers in computer graphics. Class interest
will help drive the paper selection, but topics likely to be covered will
include ray tracing, radiosity, visibility or occlusion culling, polygonal
simplification, image-based simplification, image-based rendering, and
virtual reality. Other possible topics include character animation,
collision detection, and non-photorealistic or pen-and-ink rendering. |