Advanced Computer Graphics Lecture 2: Ray Tracing

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Table of Contents

Advanced Computer Graphics Lecture 2: Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Recursive Ray Tracing

Basic Algorithm

Basic Algorithm: Code

Basic Algorithm: Code

Refining the Basic Algorithm

Ray-Object Intersection

Representing Rays

Ray-Sphere Intersection

Ray-Sphere Intersection

Ray-Sphere Intersection

Ray-Sphere Intersection

Ray-Polygon Intersection

Ray-Polygon Intersection

Ray-Polygon Intersection

Ray-Box Intersection

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke

Other information:
Lecture 2: Basic Ray Tracing CS 551: Advanced Computer Graphics David Luebke, UVA

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