Advanced Computer Graphics Lecture 3: More Ray Tracing

1/29/99


Click here to start


Table of Contents

Advanced Computer Graphics Lecture 3: More Ray Tracing

Administrivia

Illumination Model

Illumination Model

Illumination Model

Shadow Rays

Shadow Rays

Shadow Ray Problems: Too Much Computation

Shadow Ray Problems: Sharp Shadows

Shadow Ray Problems: Area Light Sources

Shadow Ray Problems: Area Light Sources

Shadow Ray Problems: Area Light Sources

Shadow Ray Problems: Semitransparent Objects

Illumination Model

Illumination Model

Illumination model

Practical Ray Tracing

Speedup Techniques

Intersect Rays Faster

Bounding Volumes

Bounding Volumes

Bounding Volumes

Bounding Volumes

Spatial Partitioning

Spatial Partitioning

Uniform Grid

Octree

k-D Trees

BSP Trees

Reordering Ray Intersection Tests

Optimizing Ray Intersection Tests

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke

Other information:
Lecture 3: More Ray Tracing CS 551: Advanced Computer Graphics David Luebke, UVA

Download presentation source