CS 551 / 645: Introductory Computer Graphics

9/27/99


Click here to start


Table of Contents

CS 551 / 645: Introductory Computer Graphics

Side Note

Where We’ve Been

Where We’re Going

3-D Graphics: A Whirlwind Tour

The Display You Know

The Framebuffer You Know

The Rendering Pipeline

2-D Rendering You Know

Edge Equations You Know

Edge Equations You Know

Edge Equations You Know

Edge Equations You Know

Edge Equations You Know

Edge Equations You Know

Edge Walking (You Know?)

The Rendering Pipeline: 3-D

The Rendering Pipeline: 3-D

The Rendering Pipeline: 3-D

Rendering: Transformations

Rendering: Transformations

Rendering: Transformations

Rendering: Transformations

Rendering: Transformations

Rendering: Transformations

Rendering: Transformations

The Rendering Pipeline: 3-D

Rendering: Lighting

The Rendering Pipeline: 3-D

Rendering: Clipping

Rendering: Clipping

The Rendering Pipeline: 3-D

Modeling: The Basics

Modeling: The Scene Graph

Modeling: The Scene Graph

Modeling: The Camera

Modeling: The Camera

Rigid-Body Transforms

Vectors and Matrices

Translations

3-D Rotations

3-D Rotations

Author: David Luebke

Email: Luebke@Virginia.edu

Home Page: http://www.cs.virginia.edu/~cs551

Download presentation source