CS 551 / 645: Introductory Computer Graphics
Side Note
Where We’ve Been
Where We’re Going
3-D Graphics: A Whirlwind Tour
The Display You Know
The Framebuffer You Know
The Rendering Pipeline
2-D Rendering You Know
Edge Equations You Know
Edge Walking (You Know?)
The Rendering Pipeline: 3-D
Rendering: Transformations
Rendering: Lighting
Rendering: Clipping
Modeling: The Basics
Modeling: The Scene Graph
Modeling: The Camera
Rigid-Body Transforms
Vectors and Matrices
Translations
3-D Rotations
Email: Luebke@Virginia.edu
Home Page: http://www.cs.virginia.edu/~cs551
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