CS 551 / 645: Introductory Computer Graphics

10/28/99


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Table of Contents

CS 551 / 645: Introductory Computer Graphics

Administrivia

Assignment 6 Specifics

Assignment 6: Perspective

Assignment 6: Perspective

Assignment 6: Perspective

Assignment 6: Perspective

Lighting

Recap: Definitions

Recap: Definitions

Recap: Light Sources

Recap: Ambient Light Source

Directional Light Sources

Point Light Sources

Recap: Lambert’s Cosine Law

Recap: Lambert’s Law

Recap: Computing Diffuse Reflection

Specular Reflection

The Physics of Reflection

The Optics of Reflection

Non-Ideal Specular Reflectance

Non-Ideal Specular Reflectance: An Empirical Approximation

Non-Ideal Specular Reflectance: An Empirical Approximation

Phong Lighting

Phong Lighting: The nshiny Term

Calculating Phong Lighting

Calculating The R Vector

Blinn & Torrance Variation

Blinn & Torrance Variation

Phong Examples

The Phong Lighting Model

Phong Lighting: Intensity Plots

Applying Illumination

Applying Illumination

Flat Shading

Flat Shading

Vertex Normals

Gouraud Shading

Phong Shading

An Aside: Transforming Normals

Transforming Normals

Author: David Luebke

Email: Luebke@Virginia.edu

Home Page: http://www.cs.virginia.edu/~cs551

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