CS 551 / 645: Introductory Computer Graphics
Administrivia
Assignment 6 Specifics
Assignment 6: Perspective
Lighting
Recap: Definitions
Recap: Light Sources
Recap: Ambient Light Source
Directional Light Sources
Point Light Sources
Recap: Lambert’s Cosine Law
Recap: Lambert’s Law
Recap: Computing Diffuse Reflection
Specular Reflection
The Physics of Reflection
The Optics of Reflection
Non-Ideal Specular Reflectance
Non-Ideal Specular Reflectance: An Empirical Approximation
Phong Lighting
Phong Lighting: The nshiny Term
Calculating Phong Lighting
Calculating The R Vector
Blinn & Torrance Variation
Phong Examples
The Phong Lighting Model
Phong Lighting: Intensity Plots
Applying Illumination
Flat Shading
Vertex Normals
Gouraud Shading
Phong Shading
An Aside: Transforming Normals
Transforming Normals
Email: Luebke@Virginia.edu
Home Page: http://www.cs.virginia.edu/~cs551
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