CS 551 / 645: Introductory Computer Graphics

12/11/99


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Table of Contents

CS 551 / 645: Introductory Computer Graphics

Administrivia

Review For Test

Review For Test

Review For Test

Review For Test

Recap: 3-D Clipping

3-D Clipping

Canonical Perspective Coordinates

Visible Surface Determination

View-Frustum Culling

Back-Face Culling

Occlusion

Occlusion

The Z-Buffer Algorithm

Z-Buffer Pros and Cons

Visibility: Ray Casting

Cells & Portals

Cells & Portals

Lighting

Phong-Style Lighting

Phong-Style Lighting

Lighting & Shading

Texture Mapping

Texture Mapping

Texture Maps

OpenGL

Animation & The Scene Graph

Ray Tracing

Shadow Rays

Accelerating Ray Tracing

Level of Detail

Dynamic LOD

Radiosity

Radiosity

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke

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