CS 551 / 645: Introductory Computer Graphics
Administrivia
Review For Test
Recap: 3-D Clipping
3-D Clipping
Canonical Perspective Coordinates
Visible Surface Determination
View-Frustum Culling
Back-Face Culling
Occlusion
The Z-Buffer Algorithm
Z-Buffer Pros and Cons
Visibility: Ray Casting
Cells & Portals
Lighting
Phong-Style Lighting
Lighting & Shading
Texture Mapping
Texture Maps
OpenGL
Animation & The Scene Graph
Ray Tracing
Shadow Rays
Accelerating Ray Tracing
Level of Detail
Dynamic LOD
Radiosity
Email: luebke@cs.virginia.edu
Home Page: http://www.cs.virginia.edu/~luebke
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