| Lectures: |
| 1/20 |
Introduction |
Lecture |
| No Papers |
|
| 1/27 |
Keyframing |
Lecture |
- Hodgins, J. K., O'Brien, J. F., Bodenheimer, R. E..
Computer Animation.
In the Wiley Encyclopedia of Electrical and Electronics
Engineering, John G. Webster, ed., v. 3, pp. 686-690, 1999.
-
Animating Human Motion. Hodgins, J. K. Scientific American,
March 1998.
-
Cartoon Physics
|
|
| 2/1 |
Interpolating Quaternions |
No Lecture |
- Supplemental Reading
- A. Watt and M. Watt, Advanced Animation and Rendering
Techniques. ACM Press, 1992. (future refs abbreviated W&W).
Pages 345-368.
- John DeWeese
- K. Shoemake. How to Turn Right, SIGGRAPH '91 Course Notes #2,
(Math for SIGGRAPH).
- K. Shoemake. Animating Rotation with Quaternion Curves,
Proceedings of SIGGRAPH '95, pages 245-253.
- Dana Wortman
- K. Shoemake. Quaternion Calculus for Animation, SIGGRAPH '91
Course Notes #2 (Math for SIGGRAPH).
|
|
| 2/3 |
Inverse Kinematics |
No Lecture |
- Supplemental Reading
- W&W pages 369-394
- P. McKerrow, Robotics. Addison-Wesley, 1991.
Pages 175-224.
- Steve Lavedas
- Brian Jones
|
|
| 2/8 |
Physical Simulation
|
No Lecture |
- Supplemental Reading
- C. Hecker.
Physics, The Next Frontier.
Game Developer Magazine, October/November, 1996.
- C. Hecker.
Physics part 2, Angular Effects.
Game Developer Magazine, December 1996/January, 1997.
- C. Hecker.
Physics part 3, Collision Response.
Game Developer Magazine, December 1996/January, 1997.
- C. Hecker.
Physics part 4, The Third Dimension.
Game Developer Magazine, June, 1997.
- Jason Giovannelli
- Kyle Benedict
|
|
| 2/10/2000 |
Particle Systems
|
No Lecture
|
- Supplemental Reading
- W. Reeves. Particle Systems - A Technique for Modeling
A Class of Fuzzy Objects. SIGGRAPH 1983. See Brogan
for a copy of the paper.
- Yannick Loitiere
- K. Sims. Particle Animation and Rendering Using
Data Parallel Computation. SIGGRAPH, 1990. Handed
out in class.
- David Brogan
|
|
| 2/15/2000 |
Math
|
No Lecture Yet |
|
|
|
| 2/17/2000 |
Cloth Modeling
|
No Lecture |
- Supplemental Reading
- Siggraph '98
Course Notes. Note that this a 22.7 Meg, 200 page,
pdf file.
There are lots of good cloth papers and presentation
slides in here. For those who are interested, there
is a paper on the clothing simulation used to generate
skirts in Fantasia 2000 on page 177.
- Paul Guttman
- Carlton Fraley
- D. Baraff and A. Witkin, "
Large Steps in Cloth Simulation," Computer Graphics
Proceedings, Annual Conference Series, SIGGRAPH,
1998, pp. 43-54.
Movies:
Ring and Sphere,
Dancer,
Pirate,
Ring,
Alias|Wavefront Commercial
|
|
| 2/22/2000 |
Fluids
|
No Lecture |
- Supplemental Reading
- Nick Foster and Dimitri Metaxas, "
Realistic Animation of Liquids," Proceedings
GI '96, pp. 204-212 (1996) (560K). Winner of the Mike
Sweeny Award 1996.
- Nick Foster, Dimitri Metaxas, "
Realistic Animation of Liquids, " Graphical Models and
Image Processing," Vol. 58, No. 5, September 1996,
pp. 471-483.
- Danny Han
- Class
|
|
|
| 2/29/2000 |
Plant Modeling
|
No Lecture |
- Supplemental Reading
- Paul Guttman
- Shawn Helman
|
|
| 3/2/2000 |
Karl Sims Papers
|
View the Lecture |
- Supplemental Reading
- Derek Cornish
- Adrian Lanning
-
Evolving Virtual Creatures, Karl Sims.
Proceedings of SIGGRAPH 94, Computer Graphics Proceedings,
Annual Conference Series, pp. 15-22 (July 1994, Orlando,
Florida). ACM Press. Edited by Andrew Glassner.
ISBN 0-89791-667-0.
Movie:
Creature Evolution
|
|
| 3/7/2000 |
Optimization for Animation
|
No Lecture |
- Supplemental Reading
- David Brogan
- Mitch Parry
-
Spacetime Constraints Revisited, J. Thomas Ngo and Joe
Marks. Proceedings of SIGGRAPH 93, Computer Graphics
Proceedings, Annual Conference Series, pp. 343-350
(August 1993, Anaheim, California). Edited by
James T. Kajiya. ISBN 0-201-58889-7.
|
|
| 3/9/2000 |
Character Animation
|
No Lecture |
- Supplemental Reading
- Adrian Lanning
- David Brogan
- Raibert, M. H., Hodgins, J., 1991. Animation of dynamic
legged locomotion SIGGRAPH `91, Las Vegas, 25:4, 349--358.
(Obtain paper from box labeled CS551 in CS department
main lobby in Olsson Hall)
|
|
| 3/21/2000 |
High-level Character Animation
|
No Lecture |
- Supplemental Reading
- Dana Wortman
- Mitch Parry
-
Animating Human Athletics
(PDF),
Jessica K. Hodgins and Wayne L.
Wooten and David C. Brogan and James F. O'Brien.
Proceedings of SIGGRAPH 95, Computer Graphics Proceedings,
Annual Conference Series, pp. 71-78 (August 1995, Los
Angeles, California). Addison Wesley. Edited by Robert Cook.
|
|
| 3/23/2000 |
High-level Character Animation
|
No Lecture |
- Supplemental Reading
- Yannick Loitiere
- Steve Lavedas
|
|
| 3/28/2000 |
Motion Capture
|
No Lecture |
- Supplemental Reading
- Available
-
Fourier Principles for Emotion-based Human Figure Animation
(PS), Munetoshi Unuma
and Ken Anjyo and Ryozo Takeuchi. Proceedings of
SIGGRAPH 95, Computer Graphics Proceedings, Annual
Conference Series, pp. 91-96 (August 1995, Los
Angeles, California). Addison Wesley. Edited by Robert
Cook. ISBN 0-201-84776-0.
|
|
| 3/30/2000 |
Motion Capture
|
No Lecture |
- Supplemental Reading
- Brian Clarke
- John DeWeese
- Interpolation Synthesis of Articulated Figure Motion,
Grab a copy from Brogan's office
door, Olsson 217.
Douglas J. Wiley and James K. Hahn.
IEEE Virtual Reality Annual International Symposium.
March, 1997.
|
|
| 4/4/2000 |
Facial Animation
|
No Lecture |
- Supplemental Reading
- Bill Sanders
- Realistic Modeling for
Facial Animation (PS), Yuencheng Lee and Demetri Terzopoulos
and Keith Waters. Proceedings of SIGGRAPH 95, Computer Graphics Proceedings,
Annual Conference Series, pp. 55-62 (August 1995, Los Angeles, California).
Addison Wesley. Edited by Robert Cook. ISBN 0-201-84776-0.
- Brian Jones
-
Making Faces, Brian Guenter, Cindy Grimm, Daniel Wood, Henrique Malvar and
Frederic Pighin. Proceedings of SIGGRAPH 98, Computer Graphics Proceedings,
Annual Conference Series, pp. 55-66 (July 1998, Orlando, Florida). Addison
Wesley. Edited by Michael Cohen. ISBN 0-89791-999-8.
|
|
| 4/6/2000 |
Animation Simplification
|
No Lecture |
- Supplemental Reading
- David Brogan
- Available
|
|
| 4/11/2000 |
Simplification and Compression
|
No Lecture |
- Supplemental Reading
- Danny Han
- Brian Clarke
|
|
| 4/13/2000 |
Simplification and Compression
|
No Lecture |
- Supplemental Reading
- Kyle Benedict
- Jason Giovannelli
-
Smooth Levels of Detail
D. Schmalsieg, G. Schaufler. Proceedings of the
IEEE Virtual Reality Annual Internation Symposium, VRAIS '97.
|
|
| 4/18/2000 |
Art-based Rendering
|
No Lecture |
- Supplemental Reading
- Shawn Helman
- Derek Cornish
- Painterly Rendering for
Animation, Barbara J. Meier. Proceedings of SIGGRAPH
96, Computer Graphics Proceedings, Annual Conference Series, pp. 477-484
(August 1996, New Orleans, Louisiana). Addison Wesley. Edited by Holly
Rushmeier. ISBN 0-201-94800-1.
|
|
| 4/20/2000 |
Camera Control
|
No Lecture |
- Supplemental Reading
- Carlton Fraley
- Bill Sanders
|
|
| 4/25/2000 |
Virtual Reality
|
No Lecture |
- Supplemental Reading
- Keith Shepherd
- Disney's Aladdin: First Steps Toward Storytelling in
Virtual Reality
Grab a copy from Brogan's office
door, Olsson 217.
Randy Pausch and Jon Snoddy and Eric Hazeltine and Robert Taylor and
Scott Watson.
, Proceedings of SIGGRAPH 96, Computer Graphics
Proceedings, Annual Conference Series, pp. 193-204 (August 1996, New
Orleans, Louisiana). Addison Wesley. Edited by Holly Rushmeier. ISBN
0-201-94800-1.
- Available
|
|
| 4/27/2000 |
Hollywood and Industry
|
No Lecture |
|
|
|