/* * Prototypes: * setup_gfx(): sets up graphics, etc. (provided) * draw_scene(): renders the scene (you'll write this function) * canvas_expose(): callback; basically just calls draw_scene() */ extern void setup_gfx(int w, int h); extern void draw_scene(void); extern int canvas_expose(FL_OBJECT *, Window, int, int, XEvent *, void *);