CS 551 / 645: Introductory Computer Graphics

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Table of Contents

CS 551 / 645: Introductory Computer Graphics

Administrivia

More OpenGL

Recap: Rendering Pipeline (3-D)

Recap: Transformations

Recap: Transformations

Recap: Transformations

Rigid-Body Transforms

Translations

Scaling

Scaling

Scaling

2-D Rotation

2-D Rotation

3-D Rotation

3-D Rotation

3-D Rotation

3-D Rotation

Composing Canonical Rotations

Composing Canonical Rotations

Composing Canonical Rotations

3-D Rotation Matrices

Compositing Matrices

Compositing Matrices

Rotation Matrices

Rotation Matrices

Rotation Matrices

Rotation Matrices

Translation Matrices?

Homogeneous Coordinates

Homogeneous Coordinates

Homogeneous Coordinates

Homogeneous Coordinates

Homogeneous Coordinates

Homogeneous Coordinates

Translation Matrices

Translation Matrices

Translation Matrices

Translation Matrices

Transformation Commutativity

More On Homogeneous Coords

Homogenous Coordinates

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke

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