CS 551 / 645: Introductory Computer Graphics

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Table of Contents

CS 551 / 645: Introductory Computer Graphics

Administrivia

Recap: Definitions

Recap: Ambient Light Sources

Recap: Ambient Light Sources

Recap: Directional Light Sources

Recap: Directional Light Sources

Recap: Point Light Sources

Recap: Point Light Sources

Recap: Lambert’s Cosine Law

Recap: Lambert’s Law

Recap: Computing Diffuse Reflection

Non-Ideal Specular Reflectance: An Empirical Approximation

Recap: Phong Lighting

Recap: Calculating Phong Lighting

Recap: Calculating The R Vector

Phong Examples

The Phong Lighting Model

Phong Lighting: Intensity Plots

Applying Illumination

Applying Illumination

Flat Shading

Flat Shading

Vertex Normals

Gouraud Shading

Phong Shading

An Aside: Transforming Normals

Transforming Normals

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke

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