CS 551 / 645: Introductory Computer Graphics
Administrivia
Recap: Definitions
Recap: Ambient Light Sources
Recap: Directional Light Sources
Recap: Point Light Sources
Recap: Lambert’s Cosine Law
Recap: Lambert’s Law
Recap: Computing Diffuse Reflection
Non-Ideal Specular Reflectance: An Empirical Approximation
Recap: Phong Lighting
Recap: Calculating Phong Lighting
Recap: Calculating The R Vector
Phong Examples
The Phong Lighting Model
Phong Lighting: Intensity Plots
Applying Illumination
Flat Shading
Vertex Normals
Gouraud Shading
Phong Shading
An Aside: Transforming Normals
Transforming Normals
Email: luebke@cs.virginia.edu
Home Page: http://www.cs.virginia.edu/~luebke
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