CS 551 / 645: Introductory Computer Graphics

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Table of Contents

CS 551 / 645: Introductory Computer Graphics

Administrivia

Final Examination

Visible-Surface Algorithms

Painter’s Algorithm

Painter’s Algorithm: Problems

Analytic Visibility Algorithms

Z-Buffer

Z-Buffer

Conservative Visibility Culling

General Occlusion Culling

Hierarchical Z-Buffer

Hierarchical Occlusion Maps

Hierarchical Occlusion Maps

Hierarchical Occlusion Maps

Texture Mapping

Texture Mapping

Texture Antialiasing

Texture Map Antialiasing

MIP-Mapping

Using MIP-Maps

Advanced Mapping Techniques

Ray Tracing

Ray Tracing Fundamentals

Shadow Rays

Accelerating Ray Tracing

Level of Detail

Level of Detail: Traditional LOD

LOD Mechanisms

Dynamic LOD

View-Dependent LOD: Examples

View-Dependent LOD: Examples

Dynamic LOD: Mechanism

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

Vertex Tree Example

The Vertex Tree: Tris and Subtris

Gaze-Directed LOD

Wrapping Up: Shutterbug

The End

Author: David Luebke

Email: luebke@cs.virginia.edu

Home Page: http://www.cs.virginia.edu/~luebke