Some Depth Complexity Results
•As the number of processors increase, the depth complexity goes down
–with 32 processors, for the Wash.ht scene, the depth complexity was never greater than 1
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•A problem: not all graphics primitives are uniformly distributed
–cube - for small numbers of processor, the model does not fit, but as the number of processors increases, the primitives are distributed better, getting rid of spatial coherence, and the model looks much nicer