Basic Ray Tracing
Topics:
- History of ray tracing
- Key properties/assumptions for light in graphics
- Ray casting (Appel)
- Forward vs. backwards ray tracing
- Structure of a ray tracing program
- Overview of lrt
- Ray-Shape intersection algorithms
- Plane
- Slab
- Box
- Convex Polyhedron
- Triangle
- Polygon
- Sphere
- Implicit Surface
- Algebraic Surface