This page contains the final project submissions for the rendering competition in Greg Humphreys CS 447/647 class: Image Synthesis in the Spring semester of 2003. Nolan Goodnight was the TA.
The judges for the competition were:
- Ravi Ramamoorthi from Columbia University
- David Luebke from University of Virginia
| First Prize | |
|---|---|
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Simulating the appearance of Jade by Rui Wang Rui implemented a subsurface scattering algorithm and rendered partially translucent Jade statues. It was difficult to distinguish his renderings from actual reference photographs. |
| [more info] | |
| Second Prize | |
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Rendering a lava lamp by Dale Beermann and John Tran Dale and John used a combination of image-based lighting and subsurface scattering to render a lava lamp in various environments. Their efforts won them an XBOX. |
| [more info] | |
| Third Prizes (In no particular order) | |
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Fake Fur rendering by Thomas Smith Thomas implemented Dan Goldman's "Fake Fur Rendering" to simulate fur in which the individual hairs cannot be resolved. |
| [more info] | |
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Rendering realistic skies by Kristen Neal Kristen added a new sky light source to LRT. The sky light model is parameterized by the latitude and longitude of the viewing location, the time zone of the location, the time of day, the day of year, and weather conditions. She rendered images corresponding to various times of day. |
| [more info] | |
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Light Polarization effects by Pieter Panman and Matt Hilliard Matt and Pieter added support for light polarization to LRT. There images depict the type of effects visible to someone wearing polarized sunglasses. |
| [more info] | |
| Other Cool Submissions (In no particular order) | |
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Thin film interferrance by Nik Baltatzis Nik implemented a model for thin film interference (like that visible in relfections from soap bubbles). |
| [more info] | |
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Rendering Phosphorescent Materials Under UV illumination by Adam Hess This project simulates an Ultraviolet light source and a Phosphorescent material which emits visible light in all directions. This causes the phosphorescent surface to act like an area light source with an intensity which is proportional to the ultraviolet light hitting it. |
| [more info] | |
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Continually varying index of refraction by Thiago Ize Thiago modeled continually varying index of refraction as a function of heat in 3D space. He rendered images of mirages. |
| [more info] | |
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Rendering Escher drawings by Samir Roy Samir implemented subsurface scattering in a effort to render images similar to M.C. Escher drawings. |
| [more info] | |
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Long-exposure rendering of fire by Brenden Schubert Brenden rendered images of flaming rolls of toilet paper. |
| [more info] | |