CS 4810: Introduction to Computer Graphics
Fall 2012


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Course Summary

Lectures: MW 3:30-4:45 PM, Room: Olsson 011

Recitation: TBD

Instructor: Jason Lawrence - 505 Rice (office hours: MW 3:30-5:30 and by appointment)

TA: TBD

Class Mailing List: cs4810-f12@collab.itc.virginia.edu (seen by all students)

Announcements

Course Description

This course covers the fundamentals of 2D and 3D computer graphics. This includes image processing, the modern scanline-based renering pipeline (e.g. OpenGL), ray tracing, and animation. We will not study (and you are not required to have any experience with) graphics packages such as Maya or 3D Studio Max. You will instead come to understand the principles upon which those types of systems are based. All the software you use will be your own creation in C/C++ and you should expect to do a lot of programming.

Prerequisites

Suggested Textbooks (copies of each are on reserve at Brown)

Acknowledgements

I gratefully acknowledge the use of slides and materials from Michael Kazhdan's course at Johns Hopkins University and Pieter Peer's course at the College of William and Mary, which builds on materials developed by Allison Klein, Tom Funkhouser, Adam Finkelstein, Steve Marschner, and David Dobkin.