CS 4810: Introduction to Computer Graphics
Fall 2011


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Course Summary

Lectures: MW 2:00-3:15 PM, Room: MEC 341

Instructor: Jason Lawrence - 505 Rice (office hours: MW 3:30-5:30 and by appointment)

TA: Liu Zhengyang (zliu@virginia.edu) - 530 Rice (office hours: TTh 1:00-3:00 and by appointment)

Recitation: W 6:30-7:30 in THN E304 (this will not meet every week, monitor collab announcements)

Announcements

Course Description

This course covers the fundamentals of 2D and 3D computer graphics. This includes image processing, the modern renering pipeline, ray tracing, and animation. We will not study (and you are not required to have any experience with) graphics packages such as Maya or 3D Studio Max. You will instead come to understand the principles upon which those types of systems are based. All the software you use will be your own creation in C/C++ and you should expect to do a lot of programming.

Prerequisites

Suggested Textbooks (copies of each are on reserve at Brown)

Acknowledgements

I gratefully acknowledge the use of slides and materials from Michael Kazhdan's course at Johns Hopkins University and Pieter Peer's course at the College of William and Mary, which builds on materials developed by Allison Klein, Tom Funkhouser, Adam Finkelstein, Steve Marschner, and David Dobkin.