Graphics Papers

Sorted by: year | author | title

Sean Michael Arietta

Dale Beermann

Scalable, Robust Visualization of Large Trees (2005)

David Brogan

Realistic Human Walking (2003)
Data-Driven Generation of Simulated Soccer Behaviors (2002)
Digital Storytelling with DINAH: Dynamic, Interactive, Narrative Authoring Heuristic (2002)
Simulation Level of Detail for Multiagent Control (2002)
Spacetime Constraints for Biomechanical Movements (2002)
Stable Forward Dynamic Simulation of Bipedal Gait Using Space-Time Analysis. (2002)
Behavior Combination and Swarm Programming (2001)
Control of Complex, Physically Simulated Robot Groups (2001)
Dynamically Simulated Characters in Virtual Environments (1998)
Dynamically Simulated Characters in Virtual Environments (1997)
Group Behaviors for Systems with Significant Dynamics (1997)
Animating Human Athletics (1995)
Group Behaviors for Systems with Significant Dynamics (1995)
Robot Herds: Group Behaviors for Systems with Significant Dynamics (1994)

Ewen Cheslack-Postava

4D Compression and Relighting with High-Resolution Light Transport Matrices (2007)

Kevin Dale

Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing (2008)
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware (2007)
Applications of Small-Scale Reconfigurability to Graphics Processors (2006)

Nolan Goodnight

4D Compression and Relighting with High-Resolution Light Transport Matrices (2007)
Computation on Programmable Graphics Hardware (2005)
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware (2003)
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware (2003)

Nathan Hoobler

Visualizing Competitive Behaviors in Multi-User Virtual Environments (2004)

Greg Humphreys

Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing (2008)
4D Compression and Relighting with High-Resolution Light Transport Matrices (2007)
Dynamic Prediction of Architectural Vulnerability from Microarchitectural State (2007)
Efficient Basis Decomposition for Scattered Reflectance Data (2007)
Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras (2007)
How GPUs Work (2007)
Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis (2007)
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware (2007)
A Spatial Data Structure for Fast Poisson-Disk Sample Generation (2006)
Applications of Small-Scale Reconfigurability to Graphics Processors (2006)
Efficient Wavelet Rotation for Environment Map Rendering (2006)
Computation on Programmable Graphics Hardware (2005)
Scalable, Robust Visualization of Large Trees (2005)
Visualizing Competitive Behaviors in Multi-User Virtual Environments (2004)
Visualizing Dynamic Architectural Environments (2004)
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware (2003)
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware (2003)
Non-Invasive Interactive Visualization of Dynamic Architectural Environments (2003)
Sort-First, Distributed Memory Parallel Visualization and Rendering (2003)
A Stream Processing Approach to Interactive Graphics on Clusters of Workstations (2002)
Chromium: A Stream Processing Framework for Interactive Rendering on Clusters of Workstations (2002)
WireGL: A Scalable Graphics System for Clusters (2001)
Distributed Rendering for Scalable Displays (2000)
Tracking Graphics State For Networked Rendering (2000)
A Distributed Graphics System for Large Tiled Displays (1999)

David Koller

Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras (2007)

Jason Lawrence

AppWand: Editing Measured Materials using Appearance-Driven Optimization (2007)
Efficient Basis Decomposition for Scattered Reflectance Data (2007)

Yannick Loitiere

Data-Driven Generation of Simulated Soccer Behaviors (2002)

David Luebke

How GPUs Work (2007)
Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware (2007)
Applications of Small-Scale Reconfigurability to Graphics Processors (2006)
Efficient Wavelet Rotation for Environment Map Rendering (2006)
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware (2006)
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering (2005)
Studying Thermal Management for Graphics-Processor Architectures (2005)
A Flexible Simulation Framework for Graphics Architectures (2004)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation (2004)
A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware (2003)
Efficient Reconstruction of Indoor Scenes with Color (2003)
Interruptible Rendering (2003)
Perceptually Driven Simplification of Lit, Textured Meshes (2003)
Improving Frameless Rendering by Focusing on Change (2002)
Interruptible Rendering (2002)
A Developer's Survey of Polygonal Simplification Algorithms (2001)
Perceptually Driven Simplification for Interactive Rendering (2001)
View-Dependent Particles for Interactive Non-Photorealistic Rendering (2001)
View-Dependent Simplification of Arbitrary Polygonal Environments (1998)
View-Dependent Simplification of Arbitrary Polygonal Environments (1997)
Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets (1995)

Brenden Schubert

Perceptually Driven Simplification of Lit, Textured Meshes (2003)

Jeremy Sheaffer

Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware (2007)
Applications of Small-Scale Reconfigurability to Graphics Processors (2006)
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware (2006)
Studying Thermal Management for Graphics-Processor Architectures (2005)
A Flexible Simulation Framework for Graphics Architectures (2004)

Skip Steuart

Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras (2007)

John Tran

All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering (2005)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation (2004)

Kristen Walcott

Dynamic Prediction of Architectural Vulnerability from Microarchitectural State (2007)
Efficient Basis Decomposition for Scattered Reflectance Data (2007)

Rui Wang

Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras (2007)
Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis (2007)
Efficient Wavelet Rotation for Environment Map Rendering (2006)
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering (2005)
Computation on Programmable Graphics Hardware (2005)
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation (2004)
Efficient Reconstruction of Indoor Scenes with Color (2003)
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware (2003)

R. Peter Weistroffer

Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing (2008)
Efficient Basis Decomposition for Scattered Reflectance Data (2007)

Cliff Woolley

A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware (2003)
Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware (2003)
Interruptible Rendering (2003)
Interruptible Rendering (2002)

Jiajun Zhu

Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras (2007)
Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis (2007)