Faculty
| Jason Lawrence | Webpage | Computer graphics, specifically: realistic material appearance representation and capture; 3D scanning; distributed Internet-scale image processing, real-time rendering algorithms, global illumination rendering algorithms. |
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| Kevin Skadron | Webpage | Computer architecture, especially: multi-core and multi-threaded chip architectures, CPU/GPU convergence, and novel processor organizations; architectures for managing power, temperature, and reliability; applications of control theory to computer architecture; and architectural modeling and simulation methodology. |
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Graduate Students
| Sean Arietta | Webpage | Research interests include distributed image processing and statistical learning algorithms. |
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| Michael Holroyd | Webpage | Research interests include capture and representation of 3D geometry and material appearance. |
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| Daniel Lepage | Research interests include editable representations of measured material appearance. |
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| Pitchaya Sitthi-amorn | Webpage | Research interests include data caching and reuse for real-time rendering systems, GPGPU, compilers, and precomputed radiance transfer (PRT) algorithms. |
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