2011
- Image-Based Bidirectional Scene Reprojection, Lei Yang, Yu-Chiu Tse, Pedro V. Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe and Clara L. Wilkins, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 30(5), December 2011.
- Computing and Fabricating Multilayer Models, Michael Holroyd, Ilya Baran, Jason Lawrence, Wojciech Matusik, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 30(5), December 2011.
- Genetic Programming for Shader Simplification, Pitchaya Sitthi-amorn, Nicholas Modly, Westley Weimer, Jason Lawrence, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 30(5), December 2011.
- Material Matting, Daniel Lepage and Jason Lawrence, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 30(5), December 2011.
- Antialiasing Recovery, Lei Yang, Pedro V. Sander, Jason Lawrence, Hugues Hoppe, ACM Transactions on Graphics (Presented at SIGGRAPH), 30(3), August 2011.
- An Analysis of Using High-Frequency Sinusoidal Illumination for Measuring the 3D Shape of Translucent Objects, Michael Holroyd and Jason Lawrence, IEEE Conference on Computer Vision and Pattern Recognition, June 2011.
- Building and Using a Database of One Trillion Natural Image Patches, Sean Arietta and Jason Lawrence, IEEE Computer Graphics and Applications, 31(1), January/February 2011.
2010
- A User-Assisted Approach to Visualizing Multidimensional Images, Jason Lawrence, Sean Arietta, Michael Kazhdan, Daniel Lepage, Colleen O'Hagan, IEEE Transactions on Visualization and Computer Graphics, October 2010.
- A Coaxial Optical Scanner for Synchronous Acquisition of 3D Geometry and Surface Reflectance, Michael Holroyd, Jason Lawrence, Todd Zickler, ACM Transactions on Graphics (Proc. SIGGRAPH), 29(3), July 2010.
- Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation, Pitchaya Sitthi-Amorn, Fabiano Romeiro, Todd Zickler, Jason Lawrence, Eurographics Symposium on Rendering, June 2010.
2009
- Principles of Appearance Acquisition and Representation, Tim Weyrich, Jason Lawrence, Hendrik P. A. Lensch, Szymon Rusinkiewicz, Todd Zickler. In Foundations and Trends in Computer Graphics and Vision, Vol. 4, No. 2, pp. 75-191, 2008 (appeared in 2009).
- Printing Spatially-Varying Reflectance, Wojciech Matusik, Boris Ajdin, Jinwei Gu, Jason Lawrence, Hendrik P. A. Lensch, Fabio Pellacini, Szymon Rusinkiewicz, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 28(5), December 2009.
- Amortized Supersampling, Lei Yang, Diego Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 28(5), December 2009.
- An Empirical BSSRDF Model, Craig Donner, Jason Lawrence, Ravi Ramamoorthi, Toshiya Hachisuka, Henrik Wann Jensen, and Shree Nayar, ACM Transactions on Graphics (Proc. SIGGRAPH), 28(3), August 2009.
2008
- A Photometric Approach for Estimating Normals and Tangents, Michael Holroyd, Jason Lawrence, Greg Humphreys, and Todd Zickler, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 27(5), December 2008.
- Automated Reprojection-Based Pixel Shader Optimization, Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, and Jiahe Xi, ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 27(5), December 2008.
- Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing, Toshiya Hachisuka, Wojciech Jarosz, R. Peter Weistroffer, Kevin Dale, Greg Humphreys, Matthias Zwicker and Henrik wann Jensen, ACM Transactions on Graphics (Proc. SIGGRAPH), 27(3), August 2008.
- Geometry-Aware Framebuffer Level of Detail, Lei Yang, Pedro V. Sander, and Jason Lawrence, Eurographics Symposium on Rendering, June 2008.
- An Improved Shading Cache for Modern GPUs, Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, and Diego Nehab, Graphics Hardware, June 2008.
2007
- AppWand: Editing Measured Materials using Appearance-Driven Optimization, Fabio Pellacini and Jason Lawrence, ACM Transactions on Graphics (Proc. SIGGRAPH), 26(3), July 2007.
- Accelerating Real-Time Shading with Reverse Reprojection Caching, Diego Nehab, Pedro V. Sander, Jason Lawrence, Natayla Tatarchuk, and John R. Isidoro, Graphics Hardware, June 2007.
- Efficient Basis Decomposition for Scattered Reflectance Data, R. Peter Weistroffer, Kristen R. Walcott, Greg Humphreys, and Jason Lawrence, Eurographics Symposium on Rendering, June 2007.
- Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis, Rui Wang, Jiajun Zhu, and Greg Humphreys, Eurographics Symposium on Rendering, June 2007.
- 4D Compression and Relighting with High-Resolution Light Transport Matrices, Ewen Cheslack-Postava, Nolan Goodnight, Ren Ng, Ravi Ramamoorthi and Greg Humphreys, Proceedings of ACM Symposium on Interactive 3D Graphics (i3D), 2007.
- Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras, Jiajun Zhu, Greg Humphreys, David Koller, Skip Steuart, and Rui Wang, IEEE International Conference on 3-D Digital Imaging and Modeling (3DIM), 2007.
- How GPUs Work, David Luebke and Greg Humphreys, IEEE Computer, 2007.
- A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Hardware, Jeremy Sheaffer, David Luebke, and Kevin Skadron, Graphics Hardware, 2007.
- Physical Challenges in Reliable Graphics Hardware Design, Jeremy Sheaffer, Ph.D. dissertation, University of Virginia, 2007.
- Small-Scale Reconfigurability for Improved Performance and Double Precision in Graphics Hardware, Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys, and Kevin Skadron, International Journal of Electronics, 2007.
- A Survey of General-Purpose Computation on Graphics Hardware, John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, and Tim Purcell, Computer Graphics Forum, 26(1), March 2007.
2006
- A Spatial Data Structure for Fast Poisson-Disk Sample Generation, Daniel Dunbar and Greg Humphreys, ACM Transactions on Graphics (Proc. SIGGRAPH), 25(3), August 2006.
- Efficient Wavelet Rotation for Environment Map Rendering, Rui Wang, Ren Ng, David Luebke and Greg Humphreys, Eurographics Symposium on Rendering, June 2006.
- All-Frequency Relighting of Glossy Objects, Rui Wang, John Tran and David Luebke, ACM Transactions on Graphics, 25(2), 2006.
- The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware, Jeremy Sheaffer, David Luebke, and Kevin Skadron, Graphics Hardware, 2006.
- Applications of Small-Scale Reconfigurability to Graphics Processors, Kevin Dale, Jeremy Sheaffer, Vinu Vijay Kumar, David Luebke, Greg Humphreys and Kevin Skadron, Proceedings of the International Workshop on Applied Reconfigurable Computing, 2006.
2005
- All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering, Rui Wang, John Tran, and David Luebke, ACM Transactions on Graphics (Proc. SIGGRAPH), 24(3), August 2005.
- Adaptive Frameless Rendering, Abhinav Dayal, Cliff Woolley, Ben Watson, and David Luebke, Eurographics Symposium on Rendering, June 2005.
- Studying Thermal Management for Graphics-Processor Architectures, Jeremy Sheaffer, Kevin Skadron, and David Luebke, IEEE International Symposium on Performance Analysis of Systems and Software, 2005.
- Computation on Programmable Graphics Hardware, Nolan Goodnight, Rui Wang and Greg Humphreys, IEEE Computer Graphics and Applications, 25(5), 2005.
- Scalable, Robust Visualization of Large Trees, Dale Beermann, Tamara Munzner and Greg Humphreys, IEEE Computer Graphics and Applications, 2005.
- A GPU-Accelerated Render Cache, Tenghui Zhu, Rui Wang and David Luebke, Pacific Graphics, October 2005.
- A Survey of General-Purpose Computation on Graphics Hardware, John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn, and Tim Purcell, Eurographics State of the Art Report (STAR), August 2005.
- The Ultimate Display: Where Will All The Pixels Come From?, Ben Watson and David Luebke, IEEE Computer, 38(8), August 2005.
2004
- A Flexible Simulation Framework for Graphics Architectures, Jeremy W. Sheaffer, David Luebke, and Kevin Skadron, Graphics Hardware, August 2004.
- All-Frequency Relighting of Non-Diffuse Objects Using Separable BRDF Approximation, Rui Wang, John Tran, and David Luebke, Eurographics Symposium on Rendering, June 2004.
2003
- Monticello Through the Window, Nathaniel Williams, Chad Hantak, Kok-Lim Low, John Thomas, Kurtis Keller, Lars Nyland, David Luebke, and Anselmo Lastra, Proceedings of the 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST), November 2003.
- Efficient Reconstruction of Indoor Scenes with Color, Rui Wang and David Luebke, Proceedings of the 4th International Conference on 3-D Digital Imaging and Modeling (3DIM), October, 2003.