David Ventura
Carnegie Mellon University
David Brogan
University of Virginia
International Workshop on Entertainment Computing, 2002
Abstract
We present a novel method for defining and assembling interactive narrative
while operating under an optimized constraint-based system. DINAH is a
dynamic, interactive, narrative authoring heuristic that constructs textual
stories from a database of short story components. Similar to video game
techniques that blend short motion capture segments to construct interactive
graphical characters, DINAH builds entire narratives from a database of
indexed story segments. The narrative DINAH builds dynamically adjusts to a
user’s interaction while run-time algorithms ensure that the essential
ingredients of a compelling narrative are preserved. We use DINAH to further
explore the potential and utility of interactive, computer-generated narrative,
both as a learning tool and an entertainment technology.
Paper
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