Dynamically Simulated Characters in Virtual Environments

David Brogan
University of Virginia

Ronald Metoyer
Oregon State University

Jessica K. Hodgins
Carnegie Mellon University

Animation Sketch, Siggraph 1997

Abstract

Virtual environments and games often include ani- mated characters that must respond to the actions of the user. The unpredictable actions of the user require a highly interactive environment that is not amenable to motion generation techniques based on a library of predefined sequences. In this paper, we present one approach to populating interactive virtual envi- ronments: using dynamic simulation to generate the motion of characters that respond in real time to the actions of the user. Simulation provides an efiective way to generate realistic and compelling motion for virtual environment applications in which realism is essential.

Paper

 

David Brogan