David Brogan
University of Virginia
Ronald Metoyer
Oregon State University
Jessica K. Hodgins
Carnegie Mellon University
Animation Sketch, Siggraph 1997
Abstract
Virtual environments and games often include ani-
mated characters that must respond to the actions of
the user. The unpredictable actions of the user require
a highly interactive environment that is not amenable
to motion generation techniques based on a library
of predefined sequences. In this paper, we present
one approach to populating interactive virtual envi-
ronments: using dynamic simulation to generate the
motion of characters that respond in real time to the
actions of the user. Simulation provides an efiective
way to generate realistic and compelling motion for
virtual environment applications in which realism is
essential.
Paper