David Brogan
University of Virginia
Ronald Metoyer
Oregon State University
Jessica K. Hodgins
Carnegie Mellon University
IEEE Computer Graphics and Applications. September/October 1998
Abstract
Animated characters can play the role of
teachers or guides, teammates or competitors,
or just provide a source of interesting motion
in virtual environments. Characters in a compelling virtual
environment must have a variety of complex and
interesting behaviors, and be responsive to the user’s
actions. The difficulty of constructing such synthetic
characters currently hinders the development of these
environments, particularly when realism is required. In
this article, we present one approach to populating virtual
environments -- using dynamic simulation to generate
the motion of characters. We
explore this approach’s effectiveness
with two virtual environments: the
Border collie environment, in which
the user acts as a Border collie to
herd robots into a corral, and the
Olympic bicycle race environment,
in which the user participates in a
bicycle race with synthetic competitors.
Paper
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