Jessica K. Hodgins
Carnegie Mellon University
Wayne Wooten
Georgia Tech University
David Brogan
University of Virginia
James O'Brien
University of California at Berkeley
Computer Graphics (SIGGRAPH 1995 Proceedings)
Abstract
This paper describes algorithms for the animation of men and
women performing three dynamic athletic behaviors: running,
bicycling, and vaulting. We animate these behaviors using control
algorithms that cause a physically realistic model to perform the
desired maneuver. For example, control algorithms allow the
simulated humans to maintain balance while moving their arms,
to run or bicycle at a variety of speeds, and to perform a handspring
vault. Algorithms for group behaviors allow a number of simulated
bicyclists to ride as a group while avoiding simple patterns of
obstacles. We add secondarymotion to the animations with springmass
simulations of clothing driven by the rigid-bodymotion of the
simulated human. For each simulation, we compare the computed
motion to that of humans performing similar maneuvers both
qualitatively through the comparison of real and simulated video
images and quantitatively through the comparison of simulated and
biomechanical data.
Paper
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