John Tran CS851 - Image Synthesis Spring 2003 Assignment Zero 1. We measure a power spectrum along a ray. (ie light) 2. BSDF 3. Normals do not transform the same way that vectors do. 4. IntersectP does not return a Surf object; it is simply a predicate function that determines whethor or not an intersection occurs 5. Differential Geometry -3d hit point P -local coordinate system at the hit point, given by the surface normal N and two tangent vectors S and T -parametric partial derivatives dP/du, and dP/dv -pointer to the Shape that the differential geometry lies on 6. Barycentric coordinates Questions: 1. What physical quantity do we measure along a ray? 2. What lrt class is used to describe the reflection of light at a point? 3. How are vectors and normals treated differently? 4. What's the difference between Intersect and IntersectP? 5. What lrt class is used to describe the intersection between a ray and a shape? Give a brief description of each field in this class. 6. What kind of coordinates are used to parameterize a triangle?