Research
Publications
All-Frequency Relighting of Glossy Objects
Rui Wang
,
John Tran
, and
David Luebke
ACM Transactions on Graphics, 25(2), 2006
[pdf]
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang
,
John Tran
, and
David Luebke
SIGGRAPH 2005 / ACM Transactions on Graphics, 24(3)
[project page]
[pdf]
[movie]
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
Rui Wang
,
John Tran
, and
David Luebke
Eurographics Symposium on Rendering, 2004
[project page]
[pdf]
[divx video]
Posters
New Challenges for Cellular Automata Simulation on the GPU
John Tran
,
Don Jordan
, and
David Luebke
ACM Workshop on General Purpose Computing on Graphics Processors, 2004
[abstract pdf (40k)]
[poster ppt (243k)]
Talks
Terrain LOD
October 10, 2002 - Guest Lecture for
Real-Time Rendering
course at UVA
Render Cache
February 5, 2003 - Paper talk for
Interactive Ray Tracing Seminar
at UVA
Shape Modelling with Point Sampled Geometry
(no link yet)
November 21, 2003 - Paper talk for
Graphics Lunch Seminar
at UVA
Flows on Surfaces of Arbitrary Topology
February 20, 2004 - Paper talk for
Graphics Lunch Seminar
at UVA
Thanks to Jos Stam for his slides. These slides are basically all from his talks.
Undergraduate Research