Research

 

Publications

All-Frequency Relighting of Glossy Objects
Rui Wang, John Tran, and David Luebke
ACM Transactions on Graphics, 25(2), 2006
[pdf]
All-Frequency Interactive Relighting of Translucent Objects with Single and Multiple Scattering
Rui Wang, John Tran, and David Luebke
SIGGRAPH 2005 / ACM Transactions on Graphics, 24(3)
[project page] [pdf] [movie]
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
Rui Wang, John Tran, and David Luebke
Eurographics Symposium on Rendering, 2004
[project page] [pdf] [divx video]

 

Posters

New Challenges for Cellular Automata Simulation on the GPU
John Tran, Don Jordan, and David Luebke
ACM Workshop on General Purpose Computing on Graphics Processors, 2004
[abstract pdf (40k)] [poster ppt (243k)]

 

Talks

  Terrain LOD
October 10, 2002 - Guest Lecture for Real-Time Rendering course at UVA
 
Render Cache
February 5, 2003 - Paper talk for Interactive Ray Tracing Seminar at UVA
 
Shape Modelling with Point Sampled Geometry (no link yet)
November 21, 2003 - Paper talk for Graphics Lunch Seminar at UVA
 
Flows on Surfaces of Arbitrary Topology
February 20, 2004 - Paper talk for Graphics Lunch Seminar at UVA
Thanks to Jos Stam for his slides.  These slides are basically all from his talks. 

 

Undergraduate Research