CS 651: Real-Time Rendering Assignment 4

Individual Assignment

 

Student Name:  Jiajun Zhu

Date of submission: 3/21/2006


Work Summary:

[1] Camera Control
Smoother camera movement and instance replay.

[2] Bump Mapping
Implemented on GPU by both vertex and fragment shaders.

[3] Displacement Mapping:
Implemented on GPU by vertex shader.

[4] More appealing scene for the game:
3DS models for the solar system.


Screenshots: 

[1] Yeah! This is the solar system!

 

[2] Bump mapping

 

[3] Displacement mapping

 

[4] Displacement mapping in wireframe mode