CS 651: Real-Time Rendering Assignment 4
Individual Assignment
Student Name: Jiajun Zhu
Date of submission: 3/21/2006
Work Summary:
[1] Camera Control
[2] Bump Mapping
Implemented on GPU by both vertex and
fragment shaders.
[3] Displacement Mapping:
Implemented on GPU by vertex shader.
[4]
More appealing scene for the game:
3DS models for the solar system.
Screenshots:
[1] Yeah! This is the solar system!
[2] Bump mapping
[3] Displacement mapping
[4] Displacement mapping in wireframe mode