CS 651: Real-Time Rendering Assignment 6

Individual Assignment

 

Student Name:  Jiajun Zhu

Date of submission: 4/18/2006


Work Summary:

[1]  Shadow Mapping

A 3 pass rendering shadow mapping algorithm using projective texturing  techniques.

[2] Simple Animation

Modified game scene graph so that now planets are rotating and moving.


Screenshots:

 

Shadows on the planets


References:

[1] Shadow Mapping: Casting curved shadows on curved surfaces
http://www.paulsprojects.net/tutorials/smt/smt.html