by Leo Selavo
The goal of this project was to design a custom reconfigurable architectire for real-time ray tracing applications. First, a software solution was created. Then it was ported to an abstract reconfigurable hardware architecture. The point of this exercise was to explore requirements for reconfigurable hardware.
The implemented raytracing software renders models as defined by primitive and complex objects. The primitive objects are spheres, boxes, planes, and point light sources. The complex objects are created from other primitive and complex objects by using unification, intersection and subtraction operators. Every object has a set of properties that define the surface color, transparency, reflection and refraction.
Below are a few pictures rendered
by the Leo's ray tracing program:
The original plots are 400x400 pixels at 24 bit color depth.
Te Leo's Ray Tracer can be downloaded here (48KB) for noncomercial purposes.