View-Dependent Simplification of Arbitrary Polygonal Environments
…or how to render something like this at interactive rates
Outline
Polygonal Simplification
Polygonal Simplification:Traditional Approach
Previous Work:Creating LODs
Motivation
Massive Model Examples:Aerospace CAD
Massive Model Examples:Maritime CAD
Massive Model Examples:Structural CAD
Limitations ofTraditional LOD
Drastic Simplification: Large Objects
Drastic Simplification: Small Objects
Drastic Simplification:Preserving Topology
The Problems WithDrastic Simplification
Overview: A New Approach
Overview: The Algorithm
Data Structures
The Vertex Tree
Vertex Tree Example
The Vertex Tree:Folding And Unfolding
The Vertex Tree:Tris and Subtris
View-Dependent Simplification
Screenspace Error Threshold
Silhouette Preservation
Triangle Budget Simplification
Optimizations
Exploiting Temporal Coherence
Asynchronous Simplification
Conclusion
ContemporaryRelated Work
Future Work
Acknowledgements
The End
Email: luebke@cs.virginia.edu
Home Page: http://www.cs.virginia.edu/~luebke
Other information: Ph.D. Defense Given by David Luebke, 7-29-98
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