Download a PDF version of the paper with color plates.
Download a postscript copy of the paper, compressed with gzip.
Download a postscript copy of the plates (black and white), compressed with gzip.
Briefly, HDS works by clustering vertices together in a hierarchical fashion. The simplification process continuously queries this hierarchy to generate a scene containing only those polygons that are important from the current viewpoint. When the volume of space associated with a vertex cluster occupies less than a user-specified amount of the screen, all vertices within that cluster are collapsed together and degenerate polygons filtered out. HDS maintains an active list of visible polygons for rendering. Since frame-to-frame movements typically involve small changes in viewpoint, and therefore modify the active list by only a few polygons, the method takes advantage of temporal coherence for greater speed.

Plate 1: Bone6 model shown at original resolution (1,136,785 faces),
0.5% error tolerance (417,182 faces), and 1% error tolerance (172,499
faces).

Plate 2: Sphere model shown at original resolution (8,192 faces), at
1% error threshold with backface simplification (3,388 faces), and at
1% silhouette error threshold with a 20% interior error tolerance
(1,950 faces).

Plate 3: Bunny model shown at original resolution (69,451 faces), 1%
error tolerance (19,598 faces), and 5% error tolerance (2,901
faces).

Plate 4: Bunny model shown with 1% silhouette, 6% interior (13,135
faces).
Plate 5: Sierra model shown at original resolution (154,153 faces) and 1.5% error tolerance (54,847 faces).

Plate 6: AMR model shown at original resolution (501,550 faces),
0.7% error tolerance (123,106 faces), and 2.5% error tolerance (34,128
faces).

Plate 7: AMR model shown at the same error tolerances as Plate 6, but
drawn with wireframes on.

Plate 8: Torp model shown at original resolution (673,728 faces), 0.8%
error tolerance (129,446 faces), and 1.5% error tolerance (76,404
faces).

Plate 9: Torp model shown at the same error tolerances as Plate 8, but
drawn with wireframes on.