#include <cstdlib>#include <cstring>#include <cstdio>#include <climits>#include <cmath>#include <fstream>#include <sstream>#include "biker.H"Include dependency graph for biker.cxx:

Functions | |
| int | startUpGLUT (int, char **) |
| void | db_restart () |
| int | db_main (int argc, char *argv[]) |
| double | db_get_biker_position_x () |
| double | db_get_biker_position_y () |
| double | db_get_biker_position_z () |
| double | db_get_biker_speed_x () |
| double | db_get_biker_speed_y () |
| double | db_get_biker_speed_z () |
| double | db_get_biker_desired_speed_x () |
| double | db_get_biker_desired_speed_y () |
| double | db_get_biker_desired_speed_z () |
| void | db_set_biker_desired_speed_x (double speed_x) |
| void | db_set_biker_desired_speed_y (double speed_y) |
Variables | |
| totalSim | biker |
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00311 {
00312 int numModel;
00313
00314 glutInit(&argc, argv);
00315 glutInitWindowPosition(100, 100);
00316 glutInitWindowSize(640, 480);
00317 glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
00318 glutCreateWindow("Biker Guy");
00319 glutDisplayFunc(db_displayFunc);
00320 glutMouseFunc(mouse);
00321 glutMotionFunc(motion);
00322 glutKeyboardFunc(keyboard);
00323 glEnable(GL_DEPTH_TEST);
00324 glClearDepth(1.0f); // Depth Buffer Setup
00325 glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);// Really Nice Perspective Calculations
00326 glShadeModel(GL_SMOOTH); // Enable Smooth Shading
00327 glClearColor(0.0f, 0.0f, 0.5f, 0.5f); // Black Background
00328
00329 glMatrixMode(GL_PROJECTION);
00330 gluPerspective( /* field of view in degree */ 22.0,
00331 /* aspect ratio */ 640.0 / 480.0,
00332 /* Z near */ 1.0,
00333 /* Z far */ 1000.0);
00334
00335 glMatrixMode(GL_MODELVIEW);
00336 glLoadIdentity();
00337 glEnable(GL_LIGHTING);
00338 glEnable(GL_CULL_FACE);
00339 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
00340 glEnable(GL_LIGHT0);
00341 camera.UseOffSet(true);
00342 camera.SetLocation(0,7.0,0);
00343 camera.SetLookAt(0,0,0);
00344
00345
00346
00347
00348
00349 for (numModel=0;numModel<NUM_MODELS;numModel++) {
00350 model_list[numModel] = 0;
00351 model_file[numModel] = NULL;
00352 material_mode[numModel] = 0;
00353 }
00354 LoadModels();
00355
00356
00357 // biker_loop();
00358 biker.bikeOrient(locationlist, orientationlist);
00359 groundZ = 0;
00360 groundX = locationlist[0][0];
00361 groundY = locationlist[0][1];
00362 glutIdleFunc(db_driver);
00363 glutMainLoop();
00364
00365 return 0;
00366
00367 }
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00203 {
00204 //void main(int argc, char *argv[]) {
00205
00206 std::cout << "size is: " << sizeof (SmSDFastSim<BOCbiker>) << "\n";
00207 //--------------------------------------------
00208 (void)argc;
00209 (void)argv;
00210 //--------------------------------------------
00211
00212 SmSDFastSim<BOCbiker> *sim;
00213 sim = &biker.bikerSim;
00214 BOCbiker *sd;
00215 sd = &(sim->core());
00216
00217 // Add tau callback to BOC sim for SDFast
00218 sim->insertIntFrcObj(biker.bikerLowControl);
00219
00220 // Add plant callback to BOC sim for SDFast
00221 sim->insertIntFrcObj(biker.bikerPlant);
00222
00223 sim->setConstraintCB (biker.bikerConstraints);
00224
00225 biker.initializeSim();
00226 sd->sdinit();
00227 sd->sdstab(2.0 * 100.0, 100.0 * 100.0);
00228
00229 // To remove graphics part of programming (to run faster)
00230 // insert this while loop and remove call to startUpGLUT
00231 //
00232 // while (1)
00233 // biker.bikerLoop ();
00234
00235 // startUpGLUT (argc, argv);
00236
00237 //Modification: 08/24/2002 Pascal
00238 return 0;
00239
00240
00241 }
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00244 {
00245 return(biker.bikerSim.state().q.d_x);
00246 }
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00249 {
00250 return(biker.bikerSim.state().q.d_y);
00251 }
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00254 {
00255 return(biker.bikerSim.state().q.d_z);
00256 }
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00259 {
00260 return(biker.bikerSim.state().u.d_x);
00261 }
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00264 {
00265 return(biker.bikerSim.state().u.d_y);
00266 }
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00269 {
00270 return(biker.bikerSim.state().u.d_z);
00271 }
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00274 {
00275 return(biker.bikerLowControl.desiredX);
00276 }
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00279 {
00280 return(biker.bikerLowControl.desiredY);
00281 }
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00284 {
00285 return(0.0);
00286 }
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00289 {
00290 biker.bikerLowControl.desiredX=speed_x;
00291 }
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00294 {
00295 biker.bikerLowControl.desiredY=speed_y;
00296 }
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1.2.18