|
I'm a graduate student at the University of Virginia majoring in computer science. I also earned a B.S. in computer Science from the same place in 2007. My advisor is Jason Lawrence. My research involves real-time rendering, GPGPU and compilers.
|
Research and Publications
|
Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation Pitchaya Sitthi-amorn, Fabiano Romeiro, Todd Zickler and Jason Lawrence. Eurographics Symposium on Rendering 2010 |
|
Amortized Supersampling Lei Yang, Diego Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe SIGGRAPH Asia 2009 |
|
Automated Reprojection-Based Pixel Shader Optimization Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab, Jiahe Xi SIGGRAPH Asia 2008 |
|
An Improved Shading Cache for Modern GPUs Pitchaya Sitthi-amorn, Jason Lawrence, Lei Yang, Pedro V. Sander, Diego Nehab Graphics Hardware 2008 |
|
Level-set method on multicore Pitchaya Sitthi-amorn Senior Thesis, Fall 2008 |
|
Exploring the Imapact of Normality and Significance Tests in Architecture Experiments Pitchaya Sitthi-amorn, Dee A.B. Weikle, Kevin Skadron Workshop on Modeling, Benchmarking and Simulation 2006 in conjunction with International Symposium on Computer Architecture |