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Ben White Blvd. Austin, TX 78741 3dsdk.support@amd.com ******************************************************************************/ /***************************************************************************** MEMCPY_AMD.CPP ******************************************************************************/ // Very optimized memcpy() routine for all AMD Athlon and Duron family. // This code uses any of FOUR different basic copy methods, depending // on the transfer size. // NOTE: Since this code uses MOVNTQ (also known as "Non-Temporal MOV" or // "Streaming Store"), and also uses the software prefetchnta instructions, // be sure youre running on Athlon/Duron or other recent CPU before calling! #define TINY_BLOCK_COPY 64 // upper limit for movsd type copy // The smallest copy uses the X86 "movsd" instruction, in an optimized // form which is an "unrolled loop". #define IN_CACHE_COPY 64 * 1024 // upper limit for movq/movq copy w/SW prefetch // Next is a copy that uses the MMX registers to copy 8 bytes at a time, // also using the "unrolled loop" optimization. This code uses // the software prefetch instruction to get the data into the cache. #define UNCACHED_COPY 197 * 1024 // upper limit for movq/movntq w/SW prefetch // For larger blocks, which will spill beyond the cache, its faster to // use the Streaming Store instruction MOVNTQ. This write instruction // bypasses the cache and writes straight to main memory. This code also // uses the software prefetch instruction to pre-read the data. // USE 64 * 1024 FOR THIS VALUE IF YOURE ALWAYS FILLING A "CLEAN CACHE" #define BLOCK_PREFETCH_COPY infinity // no limit for movq/movntq w/block prefetch #define CACHEBLOCK 80h // number of 64-byte blocks (cache lines) for block prefetch // For the largest size blocks, a special technique called Block Prefetch // can be used to accelerate the read operations. Block Prefetch reads // one address per cache line, for a series of cache lines, in a short loop. // This is faster than using software prefetch. The technique is great for // getting maximum read bandwidth, especially in DDR memory systems. // Inline assembly syntax for use with Visual C++ void * memcpy_amd(void *dest, const void *src, size_t n) { __asm { mov ecx, [n] ; number of bytes to copy mov edi, [dest] ; destination mov esi, [src] ; source mov ebx, ecx ; keep a copy of count cld cmp ecx, TINY_BLOCK_COPY jb $memcpy_ic_3 ; tiny? skip mmx copy cmp ecx, 32*1024 ; dont align between 32k-64k because jbe $memcpy_do_align ; it appears to be slower cmp ecx, 64*1024 jbe $memcpy_align_done $memcpy_do_align: mov ecx, 8 ; a trick thats faster than rep movsb... sub ecx, edi ; align destination to qword and ecx, 111b ; get the low bits sub ebx, ecx ; update copy count neg ecx ; set up to jump into the array add ecx, offset $memcpy_align_done jmp ecx ; jump to array of movsbs align 4 movsb movsb movsb movsb movsb movsb movsb movsb $memcpy_align_done: ; destination is dword aligned mov ecx, ebx ; number of bytes left to copy shr ecx, 6 ; get 64-byte block count jz $memcpy_ic_2 ; finish the last few bytes cmp ecx, IN_CACHE_COPY/64 ; too big 4 cache? use uncached copy jae $memcpy_uc_test // This is small block copy that uses the MMX registers to copy 8 bytes // at a time. It uses the "unrolled loop" optimization, and also uses // the software prefetch instruction to get the data into the cache. align 16 $memcpy_ic_1: ; 64-byte block copies, in-cache copy prefetchnta [esi + (200*64/34+192)] ; start reading ahead movq mm0, [esi+0] ; read 64 bits movq mm1, [esi+8] movq [edi+0], mm0 ; write 64 bits movq [edi+8], mm1 ; note: the normal movq writes the movq mm2, [esi+16] ; data to cache; a cache line will be movq mm3, [esi+24] ; allocated as needed, to store the data movq [edi+16], mm2 movq [edi+24], mm3 movq mm0, [esi+32] movq mm1, [esi+40] movq [edi+32], mm0 movq [edi+40], mm1 movq mm2, [esi+48] movq mm3, [esi+56] movq [edi+48], mm2 movq [edi+56], mm3 add esi, 64 ; update source pointer add edi, 64 ; update destination pointer dec ecx ; count down jnz $memcpy_ic_1 ; last 64-byte block? $memcpy_ic_2: mov ecx, ebx ; has valid low 6 bits of the byte count $memcpy_ic_3: shr ecx, 2 ; dword count and ecx, 1111b ; only look at the "remainder" bits neg ecx ; set up to jump into the array add ecx, offset $memcpy_last_few jmp ecx ; jump to array of movsds $memcpy_uc_test: cmp ecx, UNCACHED_COPY/64 ; big enough? use block prefetch copy jae $memcpy_bp_1 $memcpy_64_test: or ecx, ecx ; tail end of block prefetch will jump here jz $memcpy_ic_2 ; no more 64-byte blocks left // For larger blocks, which will spill beyond the cache, its faster to // use the Streaming Store instruction MOVNTQ. This write instruction // bypasses the cache and writes straight to main memory. This code also // uses the software prefetch instruction to pre-read the data. align 16 $memcpy_uc_1: ; 64-byte blocks, uncached copy prefetchnta [esi + (200*64/34+192)] ; start reading ahead movq mm0,[esi+0] ; read 64 bits add edi,64 ; update destination pointer movq mm1,[esi+8] add esi,64 ; update source pointer movq mm2,[esi-48] movntq [edi-64], mm0 ; write 64 bits, bypassing the cache movq mm0,[esi-40] ; note: movntq also prevents the CPU movntq [edi-56], mm1 ; from READING the destination address movq mm1,[esi-32] ; into the cache, only to be over-written movntq [edi-48], mm2 ; so that also helps performance movq mm2,[esi-24] movntq [edi-40], mm0 movq mm0,[esi-16] movntq [edi-32], mm1 movq mm1,[esi-8] movntq [edi-24], mm2 movntq [edi-16], mm0 dec ecx movntq [edi-8], mm1 jnz $memcpy_uc_1 ; last 64-byte block? jmp $memcpy_ic_2 ; almost done // For the largest size blocks, a special technique called Block Prefetch // can be used to accelerate the read operations. Block Prefetch reads // one address per cache line, for a series of cache lines, in a short loop. // This is faster than using software prefetch, in this case. // The technique is great for getting maximum read bandwidth, // especially in DDR memory systems. $memcpy_bp_1: ; large blocks, block prefetch copy cmp ecx, CACHEBLOCK ; big enough to run another prefetch loop? jl $memcpy_64_test ; no, back to regular uncached copy mov eax, CACHEBLOCK / 2 ; block prefetch loop, unrolled 2X add esi, CACHEBLOCK * 64 ; move to the top of the block align 16 $memcpy_bp_2: mov edx, [esi-64] ; grab one address per cache line mov edx, [esi-128] ; grab one address per cache line sub esi, 128 ; go reverse order dec eax ; count down the cache lines jnz $memcpy_bp_2 ; keep grabbing more lines into cache mov eax, CACHEBLOCK ; now that its in cache, do the copy align 16 $memcpy_bp_3: movq mm0, [esi ] ; read 64 bits movq mm1, [esi+ 8] movq mm2, [esi+16] movq mm3, [esi+24] movq mm4, [esi+32] movq mm5, [esi+40] movq mm6, [esi+48] movq mm7, [esi+56] add esi, 64 ; update source pointer movntq [edi ], mm0 ; write 64 bits, bypassing cache movntq [edi+ 8], mm1 ; note: movntq also prevents the CPU movntq [edi+16], mm2 ; from READING the destination address movntq [edi+24], mm3 ; into the cache, only to be over-written, movntq [edi+32], mm4 ; so that also helps performance movntq [edi+40], mm5 movntq [edi+48], mm6 movntq [edi+56], mm7 add edi, 64 ; update dest pointer dec eax ; count down jnz $memcpy_bp_3 ; keep copying sub ecx, CACHEBLOCK ; update the 64-byte block count jmp $memcpy_bp_1 ; keep processing chunks // The smallest copy uses the X86 "movsd" instruction, in an optimized // form which is an "unrolled loop". Then it handles the last few bytes. align 4 movsd movsd ; perform last 1-15 dword copies movsd movsd movsd movsd movsd movsd movsd movsd ; perform last 1-7 dword copies movsd movsd movsd movsd movsd movsd $memcpy_last_few: ; dword aligned from before movsds mov ecx, ebx ; has valid low 2 bits of the byte count and ecx, 11b ; the last few cows must come home jz $memcpy_final ; no more, lets leave rep movsb ; the last 1, 2, or 3 bytes $memcpy_final: emms ; clean up the MMX state sfence ; flush the write buffer mov eax, [dest] ; ret value = destination pointer } }