Changelog:

  • 7 Feb 2024: in further resources, note exception terms used by textbooks
  • 13 Feb 2024: correct typo in URL of link to processes and threads reading

1 Kernel Mode vs. User Mode

All multi-purposed chips today have (at least) two modes in which they can operate: user mode and kernel mode1. Thus far you have probably only written user-mode software, and most of you will never write kernel-mode software during your entire software development careers.

1.1 Definitions

When running in kernel mode, the hardware allows the software to do all operations the hardware supports. In user mode, instead, some operations are not allowed.

The code that runs in kernel mode is called the kernel.

If the code running in user mode wants to perform one of the prohibited operations, it must instead ask the kernel to do so on its behalf.

1.2 Motivation

Running software in user mode only restricts what that software can do; it does not provide access to any additional functionality. But this restriction provides several advantages.

1.2.1 Limiting Bugs’ Potential for Evil

One reason to not run in kernel mode is to limit the impact a software bug can have. Inside the computer is all of the code and data that handles drawing the screen and tracking the mouse and reacting to keys and so on; I’d rather not be able to make a mistake when writing my Hello World program and accidentally mess up those core functionalities. By running in user mode, if my code tries to touch any of that it will be blocked from doing so: my program will crash, but the computer will keep running.

1.2.2 Each Program Thinks it is in Control

Physical computers have limited physical resources. One of the benefits of running in user mode is that the particular limitations are hidden from you by the kernel and hardware working together. For example, even if you only have 8GB of memory you can still use addresses larger than that limit: the kernel and hardware will work together to provide the illusion that there was enough memory even if there was not.

This illusion is even more important when you are running more than one process simultaneously. Perhaps you have a terminal, an editor, and your developed code all running at once. The kernel and hardware will work together to ensure that your code cannot even see, let alone modify, the memory being used by the terminal or editor. Each program is given the illusion of being the only one running on an unlimited machine.

1.2.3 Wrapper around Hardware

Each piece of hardware attached to a chip has its own protocols and nuances of operation. Fortunately, only the kernel needs to know about those details. If the mouse tries to talk to your program directly, the kernel intercepts the communication and handles it for you so you don’t notice it happened unless you asked the kernel to inform you about it. If you try to talk to the disk, the kernel likewise moderates that communication, keeping you from needing to know the specific protocol the currently-attached disk expects.

1.2.4 Multiple Users

Because the kernel is an unavoidable intermediary for talking to hardware, it can choose to forbid some interactions. One common use of this is to allow multiple user accounts. Since the kernel is the one that controls access to the disk, for example, it can choose to prohibit my processeses from accessing the part of the disk it has assigned to you and not me.

1.3 Implementation

1.3.1 Protected Instructions and Memory

When in user mode, there are a set of instructions that cannot be executed and segments of memory that cannot be accessed. Examples of things you cannot directly access in user mode include

1.3.2 Mode Bit

The simplest way to create two modes is to have a single-bit register somewhere on the chip that indicates if the chip is currently executing in user mode or in kernel mode. Each protected instruction then checks the contents of that register and, if it indicates user mode, causes an exception instead of executing the instruction. A special protected instruction is added to change the contents of this mode register, meaning kernel-mode code can become user-mode, but not vice versa.

Modern processors often have more than one operating mode with more than one level of privilege, which (among other benefits) can help make virtualization efficient; the details of these additional modes are beyond the scope of this course.

1.3.3 Mode-switch via Exceptions

The core mechanic for switching to the kernel is a hardware exception. An exception results in several functionally-simultaneous changes to processor state, notably including both (a) changing to kernel mode and (b) jumping to code in kernel-only memory. Thus, the only mechanisms that exist for entering kernel mode will run kernel code for the next instruction, preventing user code from running itself in kernel mode.

The nature of these hardware exceptions and the jump to kernel code that is associated with them is a large enough topic to deserve its own section.

2 Exceptions

Hardware exceptions are examples of exceptional control flow: that is, the sequence of instructions being operated around an exception is an exception to the usual rules of sequentiality and jumps. They also tend to appear in exceptional (that is, unusual) situations.

2.1 Kinds

There are several kinds of hardware exceptions.

Confusingly, terms for exceptions and particular kinds of exceptions vary across sources. Here, we care that you know that hardware exceptions have many uses rather than knowing specific terms.

In the convention we have followed, we use exception as the generic term and use the terms interrupt or trap for particular kinds of exceptions. Some sources use interrupt or `trap’ for the generic term instead and use exception to refer to a more specific term (probably roughly equivalent to what we call faults). There is also some other variation in the definitions of the more specific terms. So, when reading a processor manual or similar reference, be careful to look for context to see exactly how they define each of the terms below.

2.1.1 Interrupts

An interrupt occurs independently from the code being executed when it occurs. It might result from the mouse moving, a network packet arriving, or the like.

Input devices commonly triggering interrupts allows the operating system to process and act on input even if that input occurs while an unrelated program is running.

Interrupts are typically handled by the kernel in a way that is invisible to the user code. The user code is frozen, the interrupt is handled, and then the user code is resumed as if nothing had happened.

2.1.2 Faults

A fault is the result of an instruction failing to succeed in its execution. Examples include dividing by zero, dereferencing a null pointer, or attempting to execute a protected instruction while in user mode.

There are two basic families of responses to faults: either the kernel fixes the problem and reruns the user code that generated the fault, or it cannot fix the problem and kills the process that caused the fault. In practice, fixable faults happen quite often, most frequently the page fault that occurs when using virtual memory. (As described in more detail in the virtual memory reading, these occur when a program accesses memory that is not yet assigned to the program (as far as the hardware knows). The OS can choose to respond to the fault by assigning the memory to the program. Then, it can allow the memory acess to be retried and this time, the hardware will be able to complete the memory access.)

Even faults the kernel cannot fix on its own may be handled by having the kernel’s fault handler ask the user code if it knows how to fix them. On Unix-like systems like Linux, this is done through a mechanism called signals. However, many programs do not handle the signals, so the kernel’s handler will often end up just terminating the program regardless.

2.1.3 Traps

A trap is an exception caused by a special instruction whose sole job is to generate exceptions. Traps are the main mechanism for intentionally switching from user mode to kernel mode and are the core of all system calls. System calls are typically function-call like interfaces provided by kernels to allow programs to access protected functionality. System calls are used to interact with the file system, spawn and wait on threads, listen for key presses, and anything else that you cannot do with simple code alone.

The system call interface.

We can view the combination of the limited user-mode hardware interface and system calls as collectively defining the interface user mode code sees.

2.2 Handling

When an exception occurs, the processor switches to kernel mode and jumps to a special function in kernel code called an exception handler. Because interrupts exist, this can happen without any particular instruction causing the jump, and thus might happen at any point during code execution. In order for the handler to later resume user code, the exception-handling process must also save the processor state before executing the handler.

2.2.1 Save-Handle-Restore

The basic mechanism for any exception to be handled is

  1. Save (some of) the current state of the processor (program counter, kernel mode bit, etc.)
  2. Enter kernel mode
  3. Jump to code designed to react to the exception in question, called an exception handler
  4. When the handler finishes, enter user mode and restore processor state (program counter, kernel mode bit, etc.)

These steps (except for the actual execution of the exception handler) are all done atomically by the hardware.

Processors vary in how much of the processor state they save and restore in hardware. The PC has to be saved and restored since jumping to the exception handler overwrites the old PC value. The processor may also save and restore the values of all or some of the other registers. If the processor itself does not, then the operating system’s exception handler code can do this instead.

2.2.2 Which Handler?

In general, there can be as many different exception handlers as there are exception causes. To select which one to run, the hardware consults something called an exception table. The exception table is just an array of code addresses; the index into that array is determined by the kind of exception generated (e.g., divide-by-zero uses index 0, invalid instructions use index 6, etc.). The index is called an exception number or vector number and the array of code addresses is called the exception table.

Switches

Having an array of code addresses is not unique to exception handlers; it is also present in C in the form of a switch statement.

For example, the following C code

switch(x) {
    case 0: f0();
    case 1: f1();
    case 3: f3();
    case 2: f2();
        break;
    case 4:
    case 5: f5();
    case 6: f6();
        break;
    case 8: f6();
}

compiles down to the following assembly code

    cmpl    $8, %eax
    ja      AfterSwitch
    jmpq    * Table(,%rax,8)
Case0:
    callq   f0
Case1:
    callq   f1
Case3:
    callq   f3
Case2:
    callq   f2
    jmp     AfterSwitch
Case5:
    callq   f5
Case6:
    callq   f6
    jmp     AfterSwitch
Case8:
    callq   f8
AfterSwitch:

supported by the following jump table

    .section    .rodata
Table:
    .quad   Case0
    .quad   Case1
    .quad   Case2
    .quad   Case3
    .quad   Case5
    .quad   Case5
    .quad   Case6
    .quad   AfterSwitch
    .quad   Case8

Exception tables are just one particular use of this array-of-code-addresses idea.

2.2.3 After the Handler

Handlers may either abort the user code or resume its operation. Aborting is primarily used when there is no obvious way to recover from the cause of the exception.

When resuming, the handler can either re-run the instruction that was running when it was generated or continue with the next instruction instead. A trap, for example, is similar to a callq in its behavior and thus resumes with the subsequent instruction. A fault handler, on the other hand, is supposed to remove the barrier to success that caused the fault and thus generally re-runs the faulting instruction.

Aborts

We classified exceptions by cause, but some texts classify them by result instead. If classified by what happens after the handler, there is a fourth class: aborts, which never return.

Fault
re-runs triggering instruction
Trap
runs instruction after triggering instruction
Interrupt
runs each instruction once (has no triggering instruction)
Abort
stops running instructions

The abort result may be triggered by any cause: if a memory access detects memory inconsistency we have an aborting fault, an exit system call is an aborting trap, and integral peripherals like RAM can send aborting interrupts if they notice unrecoverable problems.

Nested exceptions and disabling interrupts

It is possible for an exception to occur while another exception is being handled. For example, the processor may receive a keypress while a system call is being handled. It is, however, very difficult to write exception handlers that will behave correctly when interrupted in this way. So, processors usually provide a way for processors to disable interrupts, temporarily preventing exceptions from being handled. Usually, interrupts are automatically disabled while an exception handler runs, an operating system will not reenable them unless it has made sure that its data structures are in a state where a new exception can safely be handled.

2.2.4 Example: Linux system calls

In Linux, almost all communications from user- to kernel-code are handled by a trap with exception number 128. Instead of using the exception number to select the particular action the user is requesting of the kernel, that action is put in a number in %rax; this decision allows Linux to have space for billions of different system calls instead of just the 200 or so that would fit in an exception number and are not reserved by the hardware.

To see a list of Linux system calls, see man 2 syscall. Most of these are wrapped in their own library function, listed in man 2 syscalls.

Consider the C library function socket. The assembly for this function (as compiled into libc.so) begins

socket:
    endbr64 
    mov    $0x29,%eax
    syscall 

Let’s walk through this a bit at a time:

endbr64

This is part of the control-flow enforcement elements of x86-64. It has no outwardly visible impact on program functionality, but it does add some security enforcement, making it harder for some classes of malicious code to access this function.

Omitting some (important but tedious to describe) details, because this instruction is present in the function you can’t jump into the code except at that line. That means malicious code can’t jump a bit later into this function with the goal of executing the syscall instruction without first going through the %rax-setting instruction.

mov $0x29,%eax
Places 2916 (4110) into %rax. Per /usr/include/sys/syscall.h, 41 is the number of the socket syscall.
syscall

A trap, generating exception number 128. This means the hardware saves the processor state, then jumps to the address stored in the kernel’s exception_handler[128].

The exception handler at index 128 checks that %rax contains a valid system call number (which 41 is), after which it jumps to the kernel’s system_call_handler[41], the address of the socket call implementation.

The kernel’s system calling convention has the same first three arguments as C’s calling convention, so the handler has access to the arguments from the int socket(int domain, int type, int protocol) invocation. It uses them to do whatever work is needed to create a socket, placing its file descriptor in %rax to be a return value.

The handler ends by executing a protected return-from-handler instruction that

  • restores the processor state (but leaves %rax alone as a return value),
  • returns to user mode, and
  • jumps back to user code

After that is some error-checking code, and then the function returns. The whole function is only 11 instructions (24 bytes) long. The code in system_call_handler[41] of the kernel is considerably longer; many thousands of lines of C code, in fact (see https://github.com/torvalds/linux/tree/master/net).

System libraries and system call wrappers.

Very little application code directly makes system calls. Sometimes application use functions like socket above, which we can call system call wrappers. Since C does not support making system calls directly, these functions serve to allow applications written in languages like C to make system calls indirectly by calling the simple wrapper function. The system provides libraries that, among other things, include these wrapper functions.

Often the system call interface is too low-level for typical applications to use, so the system libraries provide a higher-level interface that’s implemented using system calls. For example, on Linux (and all other multiuser OSes I am aware of), malloc and printf are implemented by library code that runs in user mode that makes simpler system calls.

2.3 Exception-Like Constructs

2.3.1 Signals

One view of exceptions is that they enable communication from user code to the kernel. Signals permit the opposite direction of communication.

→ User code → Kernel code → Hardware
User code → ordinary code Trap via kernel
Kernel code → Signal ordinary code protected instructions
Hardware → via kernel Interrupt

Signals are roughly the kernel-to-user equivalent of an interrupt. At any time, while executing any line of code, a signal may appear. It will suspend the currently executing code and see if you’ve told the kernel about a signal handler, a special function you believe will handle that signal. After running the handler, the interrupted code will resume.

Linux defines many different signals, listed in man 7 signal. Each of them has a default action if no handler is registered, most commonly terminating the process.

Typing Ctrl+C in the command line causes the SIGINT signal to be generated. If we want Ctrl+C to do something else, we have to handle that signal:

#include <stdio.h>
#include <signal.h>
#include <unistd.h>

static void handler(int signum) {
    // send string to stdout (1) without <stdio.h>
    // not using printf() here in case the signal handler runs
    // while printf() is running
    write(1, "Provide end-of-file to end program.\n",
          strlen("Provide end-of-file to end program.\n"));
}

int main() {
    struct sigaction sa;       // how we tell the OS what we want to handle
    sa.sa_handler = handler;   // the function pointer to invoke
    sigemptyset(&sa.sa_mask);  // do not "block" additional signals while signal handler is running
    sa.sa_flags = SA_RESTART;  // restart functions that can recognize they were interrupted

    if (sigaction(SIGINT, &sa, NULL) == -1) {
        fprintf(stderr, "unable to override ^C signal");
        return 1;
    }

    char buf[1024];
    while(scanf("%1023s", buf) && !feof(stdin)) {
        printf("token: %s\n", buf);
    }
}

Almost all signals can be overridden, but for many it is not wise to do so. For example, this code:

#include <stdio.h>
#include <signal.h>

static void handler(int signum) {
    printf("Ignoring segfault.\n");
}

int main() {
    struct sigaction sa;       // how we tell the OS what we want to handle
    sa.sa_handler = handler;   // the function pointer to invoke
    sigemptyset(&sa.sa_mask);  // do not "block" additional signals while signal handler is running
    sa.sa_flags = SA_RESTART;  // restart functions that can recognize they were interrupted

    if (sigaction(SIGSEGV, &sa, NULL) == -1) {
        fprintf(stderr, "unable to override segfault signal");
        return 1;
    }

    // let's make a segfault -- enters infinite handler loop
    char * buf;
    buf[1234567] = 89;
}

… will print Ignoring segfault. repeatedly until you kill it with something like Ctrl+C. The last line creates a segfault, which causes the OS to run the handler. The handler returns normally, so the OS assumes the cause of the fault was fixed and re-runs the triggering code, which generates another segfault.

Obviously, you should not do something like this in real code.

There is a system call named kill that asks the kernel to send a signal to a different process. While this can be used for inter-process communication, better systems (like sockets and pipes) exist for that if it is to be a major part of an application’s design.

Command line and signals

From a bash command line, you can send signals to running processes.

  • Ctrl+C sends SIGINT, the interrupt signal that means I want you to stop doing what you are doing.

  • Ctrl+Z sends SIGTSTP, a signal whose default action is to suspend the process, freezing it in place until you ask for it to resume.

  • bg causes a suspended process to resume running, but in the background so you can use the terminal for other purposes.

  • fg causes a suspended or background process to resume running in the foreground, re-attaching the keyboard to stdin.

  • kill <pid> sends SIGTERM, the terminate signal, to the process with process ID <pid>. The terminate signal means I want you to shut down now but can be handled to save unsaved work or the like.

  • kill -9 <pid> sends SIGKILL, the kill signal, to the process with process ID <pid>. The kill signal cannot be handled; it always causes the OS to terminate the program.

    Any other signal can be provided in similar fashion, either by number (SIGKILL is signal number 9) or name (e.g., kill -KILL <pid>).

There are other tools for sending signals, but the above are sufficient for most common use cases.

2.3.1.1 Signal safety

When a signal handlers runs in the middle of another function, this might severely limit what operations the signal handler can use. For example, if a signal handler runs in the middle of a call to malloc() (because of when you pressed Ctrl+C), then you probably cannot call malloc() from that signal handler. If you did so, probably malloc’s internal data structures would be corrupted.

To let programmers avoid this issue, The Unix-like operating system standard POSIX documents a list of functions that are async-signal-safe. Linux reproduces this list in man 7 signal-safety. These functions are gaurenteed to behave correctly even if they signal handler calls them while they are already running. write is on this list, which is why I used it in the signal handler in the example above. Another way to avoid this problem is to temporarily block signal handlers from running in the middle of unsafe operations or explicitly tell the OS when to handle them, as described in the next section.

2.3.1.2 Blocking signals and handling signals without signal handlers

Sometimes we may not want a signal to be handled right away. For example, a program with a handler for Ctrl+C that handles saving before exiting may not want the handler to run while it’s loading a new file. To do this, you can functions like sigprocmask to block signals, temporarily disabling signals handlers from running:

sigset_t sigint_as_set;
sigemptyset(&sigint_as_set);
sigaddset(&sigint_as_set, SIGINT);
sigprocmask(SIG_BLOCK, &sigint_as_set, NULL);
... /* do stuff without signal handler running yet */
sigprocmask(SIG_UNBLOCK, &sigint_as_set, NULL);

If a signal is sent to a process while it is blocked, then the OS will track that is pending. When the pending signal is unblocked, its signal handler will be run. Processors typically provide an analagous mechanism for operating systems to disable interrupts.

Unix-like systems also provide functions that work with blocked signals to allow processing signals without having a signal handler interrupt normale execution. For example, sigsuspend will temporarily unblock a blocked signal just long enough to run its signal handler. Alternately, sigwait will wait until one of a specific set of signals are sent and handle them by returning instead of running any signal handler.

2.3.2 setjmp, longjmp, and software exceptions

Portions of the save- and restore-state functionality used by exception handlers is exposed by the C library functions setjmp and longjmp.

setjmp, given a jmp_buf as an argument, fills that structure with information needed to resume execution at that location and then returns 0. Thereafter, longjmp can be called with that same jmp_buf as an argument; longjmp never returns, instead returning from setjmp for a second time. longjmp also provides an alternative return value for setjmp.

The following program

#include <setjmp.h>
#include <stdio.h>

jmp_buf env;
int n = 0;

void b() {
    printf("b1: n = %d\n", n);
    n += 1;
    printf("b2: n = %d\n", n);
    longjmp(env, 1);
    printf("b3: n = %d\n", n);
    n += 1;
    printf("b4: n = %d\n", n);
}

void a() {
    printf("a1: n = %d\n", n);
    n += 1;
    printf("a2: n = %d\n", n);
    b();
    printf("a3: n = %d\n", n);
    n += 1;
    printf("a4: n = %d\n", n);
}

int main() {
    printf("main1: n = %d\n", n);
    n += 1;
    printf("main2: n = %d\n", n);
    int got = setjmp(env);
    if (got) {
        printf("main3: n = %d\n", n);
        n += 1;
        printf("main4: n = %d\n", n);
    } else {
        printf("main5: n = %d\n", n);
        n += 1;
        printf("main6: n = %d\n", n);
        a();
    }
    printf("end of main\n");
}

prints

main1: n = 0
main2: n = 1
main5: n = 1
main6: n = 2
a1: n = 2
a2: n = 3
b1: n = 3
b2: n = 4
main3: n = 4
main4: n = 5
end of main

See also a step-by-step simulation of this same process without the printfs.

There was a time when setjmp/longjmp were seen as effective ways of achieving try/catch-like error recovery, which cannot be handled with simple goto because it may skip multiple function call/returns.

try/catch constructs setjmp/longjmp parallel
try {
    f();
} catch {
    g();
}
if (!setjmp(env)) {
    f();
} else {
    g();
}
throw new Exception3(); longjmp(env, 3)

More efficient approaches to this have since been developed. setjmp records much of the state of the program in advance, which gives it a significant cost in time; because try is generally assumed to be executed far more often than throw, we’d rather make throw the expensive one, not try. Most of the information stored by setjmp into the jmp_buf can be found somewhere in the setjmp-invoking function’s stack frame, which many languages maintain with sufficient discipline that it can be unwound to restore a previous state upon a throw. C, however, lets you do anything, including violating assumptions about the stack organization, so C has an expensive setjmp and less expensive longjmp instead of an expensive throw and less expensive try.

3 Processes and Threads

2023-10-09: Most of the content of this section was moved to the processes threads reading to reduce duplication. You can find the old contents here.

A process is a software-only operating system construct that roughly parallels the end-user idea of a running program. The hardware knows the difference between user and kernel mode, but not the difference between a web browser and a text editor.

We discuss processes in more detail in the processes and threads reading.

4 Typical I/O patterns

4.1 Input

When a program retrieves input from a device (like a keyboard or the network) often multiple exceptions and context switches are involved. A typical input operation might work like this:

  1. A program needs to request input from the OS. It will do this with a system call.

  2. In some cases, the OS may already have the input available in its memory and be able to return that immediately to the program in the system call handler.

  3. Otherwise, most likely the program that made the system call will not be able to continue running until that input is available. So, rather than wasting processor time, the OS will, if possible, context switch to something else until input is available.

  4. Eventually, the device will indicate it has more input by triggering an interrupt. The OS can handle interrupt by copying the data and marking the waiting program as runnable again. Possibly, the could context switch to the waiting program immediately, or it might decide to let other programs run more first.

4.2 Output

The typical output scenario is very similar to the input scenario:

  1. A program will request that the OS send output to a device on its behalf.

  2. In many cases, the OS will be able to send the output immediately to the device.

  3. Otherwise, the OS might need to wait until the device is ready to accept its output. If the current program can run while that’s happening, the OS can return to the current program. Otherwise, it would context switch to other programs until the device is ready for more output.

  4. Eventually, the device will indicate it can accept more output by triggering an interrupt. The OS will handle this interrupt by completing the output operation.

5 Further resources

5.1 General

5.2 For signal handling

5.3 Operating system organization examples


  1. Sometimes, you’ll see these modes be referred to by different names. For example:

    • Exception Level 0 (user mode) and Exception Level 1 (kernel mode, roughly) in the ARM manual.
    • Privilege level 0 or ring 0 (kernel mode) and privilege level 3 and ring 3 (user mode) in the Intel x86-64 manuals;
    • User mode and supervisor mode in RISC V;

    As some of these names suggest, some systems support additional modes of this type. These additional modes can allow for finer-grained restrictions on what operations are allowed.

    Early proposals for these modes (e.g., Michael D. Schroeder and Jerome H. Saltzer, A Hardware Architecture for Implementing Protection Rings from 1972) often proposed supporting around eight privilege levels which were called rings (with the innermost rings being more privileged than the outer one). Despite some hardware implementing these designs, most operating systems only found uses for two modes, the lowest (kernel mode) and the highest (user mode).]↩︎