Assignment: OVER

Changelog:

In this assignment, you learn and demonstrate how buffer overflow vulnerabilities can be exploited.

Your Task

  1. Your job is to create an buffer overflow exploit for this dumbledore.exe.

    When run normally, the executable accepts a name as input; for most names, the executable will then output something like

    Thank you, (NAME INPUTTED).
    I recommend that you get a grade of F on this assignment.
    

    When supplying your buffer overflow input its output should be:

    Thank you, YOUR NAME.
    I recommend that you get a grade of A on this assignment.
    

    where YOUR NAME is replaced with your actual name.

    You will submit a program that outputs your malicious input for dumbledore.exe, and the comments of this program should document how your exploit was produced. That program will be submitted in a file called attack.py3 or attack.py2 or attack.c or attack.cc.

    If your attack program is in a file called attack.py3 or attack.py, your exploit must work when run as follows:

    • create a new directory and placing dumbledore.exe and either this copy of libc.so.6 from a Ubuntu 20.04 system or [added 19 March 2021:] this copy of libc.so.6 from a Ubuntu 16.04 in it.
    • from that directory, running the shell commands:

       python3 attack.py3 > attack.txt
       setarch -RL env - LD_LIBRARY_PATH=. ./dumbledore.exe < attack.txt
      

    (If the program does not run normally (when attack.txt does not contain something to trigger a buffer oveflow) with either version of libc.so.6, then test with no libc.so.6 in the directory. If you follow the instructions below your exploit should not depend on the C library.)

    If your attack program is called attack.py2, we will run python2 instead of python3; if it is called attack.c or attack.cc, we will compile your submission into an executable and run that instead of python.

    Your attack program should only output the attack string; it may not modify dumbledore.exe or libc.so.6 or other files.

    (Explanation of that commmand:

    • The setarch -RL part of the command disables address space layout randomization, so that your exploit can potentially depend on the initial address of the stack or libraries.
    • The env LD_LIBRARY_PATH=. part of the command sets the LD_LIBRARY_PATH environment variable used by the linker to . (“the current directory”), so that the linker searches for libc.so.6 in the current directory instead of using any system version. This should limit the likelihood that your exploit won’t work on our system due to having a slightly different version of the C standard library. (Environment variables are a set of key/value pairs tracked by every process on Linux.)
    • The env - part of the command clears all the environment variables we do not explicitly set to make the size of all environment variables consistent. Since environment variables are placed on the stack before main runs on Linux, this makes the address of the stack more consistent. )
  2. Make sure that your attack program includes comments explaining how it works/why you choose particular values. (This is one reason why we are having you submit a program and not its output.)

  3. Submit your attack.py3 or attack.py2 or attack.c or attack.cc file to the submission site (linked above).

Assignment Resources

Hints

Understanding in the Executable

  1. The supplied executable contains a stack buffer overrun in the GetGradeFromInput function, which calls the C standard library function gets. gets, as its manpage documents, does not check the length of the buffer supplied as an argument as is unsafe.

  2. Create a file name data.txt containing your name and run dumbledore.exe

     ./dumbledore.exe <data.txt
     Thank you, Charles Reiss.
     I recommend that you get a grade of F on this assignment.
    
  3. Your goal is to produce an input file so that the output of the program execution is as follows:

     ./dumbledore.exe <data.txt
     Thank you, Charles Reiss.
     I recommend that you get a grade of A on this assignment.
    
  4. To do this, you will use the stack smashing technique we discussed in class. There are several strategies to write the machine code run by this attack, which both have extensive hints below:
    1. The first is to call a convenient PrintGradeAndExit function in the supplied executable. To do this, you should be careful to set the stack pointer is less than the address of your machine code, so this function does not corrupt your machine code/data when it executes. This is probablythe easiest solution.
    2. The second is to write code that directly prints out the string, without calling any application functions. We give examples of how to make direct calls to the operating system to print strings and to exit below. A challenge with this approach is that you cannot include the newline character directly in the middle of your attack string.
    3. The third is to use shellcode that actually executes a shell, and then send commands to print out the appropriate strings in from that shell (for example using “echo”). A challenge with this approach is that the supplied application does buffered I/O — if input is available, it will read in (from the OS) more than just the one line you input, assuming it will be needed later by the application anyways. This means that when the newly executed shell tries to read its input, some bytes after the buffer overflowing line may have already been consumed.
  5. Note that the location of the stack pointer can vary slightly when your environment changes. See the section “Variations in the location of the stack pointer” under hints below. Because of this, you should plan on using a NOP sled so you don’t have to precisely predict the address of the stack pointer.

Testing

  1. Rather than typing

     setarch -RL
    

    each time to disable ASLR you can run a shell with ASLR disabled by running

     setarch -RL bash
    
  2. I recommend creating a file name sometimes like input.txt which contains the input you are working with. After setting up a shell as described above, this will let you run the executable using

     env - LD_LIBRARY_PATH=. ./dumbledore.exe < input.txt
    
  3. You can use the debugger and still have environment variables controlled appropriate by having gdb run the program with env - LD_LIBRARY_PATH=. using the exec-wrapper setting. (Relevant GDB manual section.)

    Create a script containing these commands called wrapper.py with the contents

     #!/usr/bin/python3
     import os
     import sys
     os.execve('./dumbledore.exe', ['./dumbledore.exe'] + sys.argv[2:], {'LD_LIBRARY_PATH':'.'})
    

    (I use a python script here instead of the env command in order to have control over argv[0], the program name that is passed to dumbledore.exe) and then run the command:

     chmod +x wrapper.py
    

    Then, if you start gdb dumbledore.exe, using

     set exec-wrapper ./wrapper.py
    

    or set exec-wrapper python3 wrapper.py

    before you ask gdb to run the program will ensure that it is run with the wrapper.py the environment the same as when we try to exploit it.

Disassembly and Debugging

  1. A useful starting point is using objdump to disassemble the executable file.

  2. Using the debugger gdb can be helpful for debugging and refining your buffer overflow payload. See this list of useful GDB commands. But see the warning below about the debugger’s environment slightly changing the location of the stack pointer.

  3. In particular, after looking over objdump output, a good second step is running the program in GDB to find the address of the stack pointer at a relevant time.

  4. Since we tell you the buffer overflow occurs in gets, it is helpful to find the call to gets and examine the state of the program at that time in the debugger.

  5. Drawing a picture of the state of the stack is helpful.

Shellcode production

  1. You can run objdump on .o files. I would recommend using objdump -dr file.o, which will show disassembly and unresolved relocations, so you can tell if you accidentally generated machine code which needs the linker to complete it. (Recall that relocations are addresses the linker needs to fill in later.)

  2. On 64-bit x86, you can use RIP-relative addressing (that is, program counter-relative addressing) to load addresses within your machine code without worrying about the location at which your machine code is placed in memory:

     code:
         movq value(%rip), %rax
         leaq value(%rip), %rbx
         ...
    
     value:
         .quad 42
    

    will place the value 42 in %rax and the address of the value 42 in %rbx. But, unlike not using (%rip), the resulting machine code will not have any depenencies on the memory addresses eventually assigned to code and value. It will only depend on how far apart code and value are in memory.

    Other techniques for finding the address of your code include using a sequence like:

           call next
     next: popq %rax
    

    to load the current program counter into %rax. The call instruction uses an address relative to the current program counter, so the resulting machine code does not include hard-coded addresses.

  3. Since gets reads until a newline, you need to make sure your machine code does not contain newlines.

  4. The objcopy utility can be used to extract a particular section of an object file. For example

     objcopy -O binary --only-section=.text compiled_code.o compiled_code.raw
    

    will take the .text section of the object file compiled_code.o and put it in compiled_code.raw. (compiled_code.o might be a file generated by gcc -c some_assembly_file.s.) You might then look at the resulting file with a tool like ghex or od to extract the machine code in an less cluttered way than looking at the objdump output.

  5. Here is a python 3 program that outputs a binary file as a C array declaration.

Running an executable function

  1. The executable contains PrintGradeAndExit function. To figure out what the arugments mean, figure out what the arguments of its call to printf are.

  2. A challenge with calling the PrintGradeAndExit function is that our machine code and data is on the stack and could be corrupted by our call to PrintGradeAndExit if we are not careful. To avoid this, you can explicitly set the stack pointer. For example, you might use

     leaq label-0x100(%rip), %rsp
    

    to set the stack pointer to point 0x100 bytes before a label in your shellcode.

    (label-0x100 is assembly syntax for 0x100 bytes before label.)

  3. Recall that the pushq then ret allows you to jump to an location from machine code without worrying about where that machine code ends up relatively in memory.

Alternate print/exit

  1. If you don’t call PrintGradeAndExit, you could instead print out the output you want directly, then exit. This is more realistic but a little more challenging.

  2. Instead of including a newline in your buffer overflow, you can, instead, include code to compute a newline (e.g., by adding or subtracting from another value) or to copy one from elsewhere in the application.

  3. To print something out from your machien code, you could call the printf@plt “stub” (hard-coding its address) or make a write() system call directly. An example assembly snippet to make a write system call is:

     mov $1, %eax /* system call number 1 = write */
     mov $1, %edi /* arg 1: file descriptor number 1 = "standard output" */
     lea string, %rsi /* arg 2: pointer to string */
     mov $length_of_string, %rdx /* arg 3: length of string */
     syscall
    
  4. If you decide that your attack code should exit directly, you can do this by caling the exit@plt “stub” or by making an exit_group system call directly. An example assembly snippet to make an exit_group system call is:

     mov $231, %eax /* system call number 231 = exit_group */
     xor %rdi, %rdi /* arg 1: exit code = 0 */
     syscall
    

Executing a shell

  1. You can find an example of shellcode that runs runs the execve system call to execute /bin/sh in this archive of shellcode. Note that some of the shellcode you find may make assumptions about the initial contents of registers or location of the stack pointer. If you use prebuilt shellcode like this, you must clearly cite its source.

  2. On Linux, execve replaces the current program with the executed program. The new program inherits the same input and output as the prior program.

  3. Standard I/O functions read ahead in their input. For example, gets may read part of the next line, saving it in a buffer for future calls to gets or other <stdio.h> functions. These buffers are not passed to the new program by execve. To compensate for this, you may need to include padding in your input.

  4. You can print out a string from the shell using the echo command.

  5. By default, the shell won’t print out a command-prompt when its input is not a terminal.

Variations in the location of the stack pointer

  1. The stack can start at slightly different locations depending on how the program is run. One cause of this is that Linux stores program arguments and “environment variables” on the stack, so the location on the stack pointer on entry to main depends how much space these take up. We give instructions to use the env command to clear environment variables before running to make this consistent.

    But in a more realistic scenario, one would want to make an exploit that isn’t dependent on the exact size of the environment variables, which may be hard or impossible to predict precisely. (If you run printenv from a Unix-like shell, you’ll probably see a great number of environment variables.)

  2. For example, the program

     int main(void) {
         int x;
         printf("%p\n", &x);
     }
    

    has different output on my system depending on the environment variables, even with ASLR disabled:

     $ setarch x86_64 -RL bash
     $ ./stackloc # run normally
     0x7ffffffffe034
     $ env - ./stackloc # run with no enviornment variables
     0x7ffffffffed84
     $ gdb ./stackloc
     ...
     (gdb) run
     0x7ffffffffe004
    
  3. Without taking precautions like we recommend with the exec-wrapper option, a particular case where this is a problem is running the program in the debugger versus not. The debugger may set a few environment variables itself, and when you run the program in the debugger, they would normally be set when the debugger runs the program in question.

  4. One very common way to avoid problems despite the stack starting in different locations is to use a “NOP sled”. Place a large string of NOPs before your exploit code and try to “aim” the return address in the middle of this string. This will prevent you from being sensitive to small differences in the location of the stack.

  5. An encoding for a 1-byte NOP instruction on x86 is 0x90.

  6. You could also try to figure out how to keep the debugger from changing the enviornment (likely with some unset env commands), but this is less preferable, because it means your exploit is less reliable.

Writing binary data with Python 3

  1. By default Python 3 expects to output strings as UTF-8 or something similar, in which you can’t easily include arbitrary bytes.

  2. You should avoid using strings and instead use bytes or bytearray objects.

  3. To output binary data to stdout, use something like sys.stdout.buffer.write(some_bytes). (See “note” in documentation here.) (You won’t be able to use print because it needs to convert its arguments to strings first.)

Credit

This assignment was adopted from Jack Davidson’s Fall 2016 assignment, which was adopted from one given previously by Andrew Appel in Princeton’s COS 217.