This is a short list highlighting usability aspects you should consider when designing your UIs.
For more information, please refer to the slides on Usability Principles
Homepage
Tagline
Service
Company / organization
Navigation
Internal pages
Navigation
Breadcrumb trail
Other aspects
Minesweeping
Goodwill
7 +/- 2
Navigation (vertical drop down menus, multilevel menus)
Modal and modeless dialog box
Excise task and revenue task
Error message, feedback, hesitation
Logo, banner, indication -- where am I?
Connect to the world -- <title>, bookmark
Scrolling
Findability
Search (internal and external)
User mental model
Customizable
Standard -- e.g., clickable things should appear clickable
Text and textual image
Accessibility
Fixed / flexible width
Shneiderman's 5 Criteria for Measuring Usability
Time to learn: The time it takes to learn some basic level of skills
Speed of UI performance: Number of UI "interactions" it takes to accomplish tasks
Avoiding user errors: How often users make mistakes
Retention of skills: How well users remember how to use the UI after not using for a time
Subjective satisfaction: The lack of annoying features