||This class represents a Creature within our game.
||This class allows for the random generation of words for the game:
room adjectives ('stinky', 'carpeted', etc.), room types
('hallway', 'attic', etc.), monster names ('troll', 'dragon',
etc.), and weapon names ('katana', 'sai', etc.).
||This class contains the main() method used to run the game.
||Note that this documentation does NOT include the private fields
that you need to include in your Map class (rooms, visited, height,
width, maxMonsterStrength, maxMonsterSkill, maxMonsterHitPoints,
maxMonsterArmorClass, maxWeaponDamageMod, desc, and rand).
||This class is used to print out the map to the screen.
||This class is used to get user input from the keyboard.
||This class represents a Room within our game.
||This class represents a Weapon within our game.