Serialized Form
a
Attack a
- The offending Attack
|
Class Battle implements Serializable |
p
Player p
- The Player
opp
MapObject opp
- The opponent
pl
ImageMap[] pl
- The ImageMap of the Monsters of the Game
actp
int actp
- Location im pl of Player/opponent Active Monster
actop
int actop
- Location im pl of Player/opponent Active Monster
battleEndListeners
java.util.Vector battleEndListeners
- The BattleEndListeners
gameOverListeners
java.util.Vector gameOverListeners
- The GameOverListeners
a
Attack a
- If AttackFullException is thrown need
to have the Attack thrown to be abl to add it
if the Player chooses to remove another Attack
items
java.lang.String[] items
- Items of the Player
monsters
java.lang.String[] monsters
- Monsters of the Player
attacks
java.lang.String[] attacks
- Attacks of the Active Monster
shown
java.lang.String[] shown
- What is shown now.
w
int w
- Width, Height
h
int h
- Width, Height
sel
int sel
- Selected, start-offset, displayed
start
int start
- Selected, start-offset, displayed
disp
int disp
- Selected, start-offset, displayed
pturn
boolean pturn
- Player turn over, end the battle, new Attack ready to add
end
boolean end
- Player turn over, end the battle, new Attack ready to add
natt
boolean natt
- Player turn over, end the battle, new Attack ready to add
pl
Player pl
- The Player
opp
MapObject opp
- The opponnent
pl
Player pl
- The Player
lastAttack
int lastAttack
- The last attack learned (2 <= x <= 5)
lastAttack
int lastAttack
- The last attack learned (2 <= x <= 5)
|
Class FireMon implements Serializable |
lastAttack
int lastAttack
- The last attack learned (2 <= x <= 5)
|
Class Floor implements Serializable |
|
Class Game implements Serializable |
grid
Grid grid
battle
Battle battle
shop
Shop shop
mp
MapLoader mp
sp
Splash sp
spp
java.awt.Panel spp
bn
java.awt.Button bn
bl
java.awt.Button bl
bname
java.awt.Button bname
ok
java.awt.Button ok
tname
java.awt.TextField tname
savedata
java.awt.TextArea savedata
num
boolean num
win
int win
mc
java.util.Vector mc
p
Person p
t
Trainer t
pl
Player pl
g
Grass g
r
Rock r
f
Floor f
b
Building b
w
Wall w
re
Redirect re
sh
java.awt.Image sh
splash
java.awt.Image splash
gover
java.awt.Image gover
gwin
java.awt.Image gwin
monsters
ImageMap[] monsters
graph
java.awt.Graphics graph
|
Class GasMon implements Serializable |
lastAttack
int lastAttack
- The last attack learned (2 <= x <= 5)
|
Class Grass implements Serializable |
|
Class Grid implements Serializable |
numi
int numi
- The number of rows
numj
int numj
- The number of columns
pi
int pi
- The position of the player, the row/i
pj
int pj
- The position of the player, the column/j
battleListeners
java.util.Vector battleListeners
- The BattleListeners
redirectListeners
java.util.Vector redirectListeners
- The RedirectEventListeners
mp
MapObject[][] mp
- This
def
MapObject def
- Default backdrop
monAllow
java.util.Vector monAllow
- The Monsters allowed on this
monsterLevel
int monsterLevel
- The Monster level for wild Monsters
battle
boolean battle
- is there a battle
g
java.awt.Graphics g
- Needed for calls to paintAll
item
Item item
- The Item to use
enterable
boolean enterable
- true iff can be entered, ie Grass, Floor
type
int type
- The type of this
|
Class Monster implements Serializable |
hp
int hp
- The HP Of this
defp
int defp
- The Defense Of this
attp
int attp
- The Attack Of this
exp
int exp
- The Experience Of this
maxHP
int maxHP
- The Maximum HP Of this, ie full health
maxDef
int maxDef
- The Maximum Defense Of this at this level
maxAtt
int maxAtt
- The Maximum Attack Of this at this level
maxExp
int maxExp
- The Maximum Experience before a level up
level
int level
- The level of this
maxLevel
int maxLevel
- The Maximum level before learning a new attack
kind
int kind
- The kind of Monster this is
attacks
java.util.Vector attacks
- The attacks this knows
name
java.lang.String name
- The name of this
battle
boolean battle
- tru iff battling
originalMonster
int originalMonster
newMonster
int newMonster
|
Class People implements Serializable |
MAXMON
int MAXMON
- The Maximum number of Monsters to cary
- See Also:
- Constant Field Values
mon
java.util.Vector mon
- The Monsters caught, and able to be used, ie in the Pepole's hand
hmon
java.util.Vector hmon
- The Monsters caught, and not able to be used, ie in the Pepole's home collection
items
java.util.Vector items
- The Items bought.
activeMon
int activeMon
- The index of the active Monster
beaten
boolean beaten
- True if has beed beaten by the Player
battling
boolean battling
- True if in a battle, with Player or Person
money
int money
- The amount of money carrying
dir
int dir
- The direction facing as specified in Grid
- See Also:
Grid
name
java.lang.String name
- The name of this
dlg
java.lang.String dlg
- The dialogue to present when in Battle
- See Also:
Battle
|
Class Person implements Serializable |
ai
PersonAI ai
- The AI to control movement around the Grid
- See Also:
PersonAI,
Grid
|
Class Player implements Serializable |
badges
java.util.Vector badges
- The badges acquired
numBadgesReq
int numBadgesReq
- The Number of Badges required before can be used
mapTo
java.lang.String mapTo
- filename of where to go
mapName
java.lang.String mapName
- The filename
p
Player p
- The Player
|
Class Rock implements Serializable |
pl
Player pl
- The Player to pass along
|
Class Shop implements Serializable |
p
Player p
- The Player to work with
bg
java.awt.Image bg
- The Image of the Shop
shopEndListeners
java.util.Vector shopEndListeners
- The Listeners for ShopEndEvent
saveGameListeners
java.util.Vector saveGameListeners
- The listeners for SaveEvent
shelf
int shelf
- Many int needed to speciy drawing regions
sel
int sel
- Many int needed to speciy drawing regions
sel2
int sel2
- Many int needed to speciy drawing regions
xs
int xs
- Many int needed to speciy drawing regions
ys
int ys
- Many int needed to speciy drawing regions
ys2
int ys2
- Many int needed to speciy drawing regions
op
int op
- Many int needed to speciy drawing regions
start
int start
- Many int needed to speciy drawing regions
start2
int start2
- Many int needed to speciy drawing regions
disp
java.lang.String[] disp
- What is displayed to Player
ops
java.lang.String[] ops
- The Options for the Player
pl
Player pl
- The player that was in the shop
|
Class Trainer implements Serializable |
badge
java.lang.String badge
- The name of the badge
pi
int pi
- Where I am on the Grid
pj
int pj
- Where I am on the Grid
g
Grid g
- The Grid I am on
t
java.lang.Thread t
- My Thread Object
|
Class Wall implements Serializable |
lastAttack
int lastAttack
- The last attack learned (2 <= x <= 5)